(Round 1 Fight)
(T0m)
(The Cardinal King)
"There are no secrets that time does not reveal.” - Jean Racine
Ezio Auditore da Firenze, Grandmaster of the Italian Brotherhood and keeper of the Assassin’s Creed.
The Prince of Persia, courageous time-traveling warrior wielding the Dagger of Time.
Some say that time is like a river; flowing regardless of interference in a sort of destiny that can not be broken. It has torn kingdoms asunder and pit organizations against each other for millennia, but what time truly does is change you. You could have lived a carefree life as a wealthy prince; leaping across rooftops and chatting up the local ladies for a good time, but when destiny comes knocking you can suddenly find yourself facing the darkest forces natural and supernatural can muster. These two titans of the 3D genre brought legend into the spotlight for generations when they embraced that destiny, but now, which of Ubisoft’s strongest swordsmen will win in a duel to the death? Well, it’s Time to find out.
Round 1: FIGHT!!!
Before We Start…
Given the vast histories of both characters across their gaming legacy, we’ll need to establish what we will and won’t be using.
For Ezio, we will look at the vast entries in the Assassin’s Creed series. This includes the primary canon of the games, and anything secondary that does not contradict them present in comics, manga, books, guides, shows, movies, audio dramas, etc (sheesh). That covers not only Ezio’s own story, but also scaling and comparison to other Assassins before or after him in the timeline, as well as necessary facts about Eden fragments and such. The only major exceptions were those novels, with many simply being adaptations of the games, untranslated, only dubiously canon or in alternate scenarios, and more. Due to our limited manpower, we mostly settled on checking for necessary context within external material, but stuck to the main games for that lane.
For the Prince, we will be looking exclusively at The Sands of Time iteration of the character, so only anything in that timeline or closely associated with it. That bars the Prince of Persia series that preceded The Sands of Time, as well as separate reboots of the series like Prince of Persia (2008) or Prince of Persia: The Lost Crown. Only the Sands of Time series, as well as sequels to it (The Warrior Within, The Two Thrones, The Forgotten Sands, etc), or faithful remakes that don’t change the original story (like the remake coming out next year, supposedly) will be accounted for. This includes ports to other consoles or spin-offs that stick to the general story, such as the live-action Prince of Persia 2010 movie.
In both cases beyond mere canon material, both have used tons of unique and beloved weapons across their lives and adventures. To best analyze this match, we will be taking all of what they can use into account, standard or not, so long as it has grounds to be included in this soft-composite of all their gear (think Mega Man or Samus gaining all of their gear despite losing it in their entries to get new ones for new adventures). So you don’t have to worry about Ezio not getting the Apple of Eden or Prince not getting his Dagger of Time, with anything we may come across that breaks this rule being discussed as such. The only exceptions will be most of the vehicles Ezio has used, as they are mostly situational for select missions and would not really benefit him here. Finally, a massive thank you to Kaiser for reviewing pre-existing calculations, Raptor for covering new ones, and T0m/Emerald Grove for the art present in this blog. Y’all really knocked it out of the park here.
Enough of that though, let's get into it!
Sources Used:
- VS Battles Wiki
- Assassin’s Creed Wiki
- Assassin’s Creed Series (majorly helpful YouTube channel for Assassin's Creed Walkthroughs)
- Internet Archive (Seriously, this was a life-saver with all the Assassin’s Creed media)
- Jin Sakai vs Connor Kenway (Media Mania)
- Respect Ezio Auditore da Firenze!
- Ezio Auditore (Assassins Creed) Respect Thread!!!!
Background
Ezio
- Full Name: Ezio Auditore da Firenze
- Height: 6’0” / 1.83 m
- Weight: 165 lbs / 75 kg
- Son of Giovanni Auditore and nephew of Mario Auditore
- Grandmaster of the Italian Brotherhood of Assassins, Mentor, and legendary Assassin himself
- Descended from Human-Isu Hybrids, including Adam and Eve
- Like other Assassins, his name means eagle in some languages
Nothing is true. Everything is Permitted. This is the Creed of those who work in the dark to serve the light; the Assassin Brotherhood. When the world was young, an alien species known as Isu, or “The Ones who came Before,” were responsible for a veritable paradise of technological superiority. That would later be known as Eden, but this world and its domineering leaders would soon be overthrown by lowly humans seeking freedom, as well as hybrids formed from Isu themselves who would be known as Adam and Eve. This sparked a long philosophical debate of those who carry power, where those who had it believed they had the right to control others and remove their free will. Oppositely, people had often been scorned by these would-be conquerors, and found their own strength in this loss to become something new; something who wanted people to choose their own fates for themselves. Is control or freedom better for a hapless society? Should the strong protect or forcefully lead the weak? Both sides had their warriors, such as the Templars, who desired to control humanity out of fear for the evil we possess and exhibit. That desire for control led to something far outside their goals, like when the earliest examples of them in ancient Egypt killed the son of a humble man named Bayek. His rage over this act would lead to his killing all those that had allowed or ensured this horror; working in the darkness to serve the light. Revenge faded to justice, and that calling led Bayek to form the first installation of the Assassins. The Assassins battled with the Templars throughout history, with their feud calling many to arms from all corners of the world. You may be familiar with the legendary Altaïr Ibn-La’ Ahad, the cunning Kassandra, the ferocious Eivor, or the deadly duo of Yasuke and Inoe. England had the Frye twins, while both it and America saw the mighty Kenway family. However, perhaps the most legendary of the entire Assassin Brotherhood is one who acted as the prophet to save the entire world. What could such a hero be named? Ezio Auditore da Firenze.
Ezio grew up the son of Italian Assassin Giovanni Auditore, in a family of Assassins like his uncle Mario. Living in blissful ignorance like his siblings, he experienced the carefree life of a noble; free to run across rooftops, flirt with the ladies, and give any cocky bully a good thrashing. However, this dashing life was not what Ezio would be remembered for, and not what he would remember as he looked back at his life. Giovanni’s allies were traitors for the Templars, and they conspired to kill his entire family by falsifying evidence. Father sent son to a secret room in their house, where he took a peek at his father’s lineage. Taking his robes as his own, Ezio could only watch in horror as his father and brothers were hung despite his efforts to save them. Filled with rage, he swore revenge on their killers, and nearly paid the price for his arrogance. Even still, he was saved by his father’s allies, who saw something in this young man that they all once shared: he was one scorned by those who wished to control, and one who would do anything to earn vengeance. So, Mario trained Ezio, and over many years he grew into a wiser man with skill beyond his peers.
More than simply learning how to swing a sword or take on soldiers, Ezio learned the difference between vengeance and justice. While once he cursed those he killed on their deathbed, he saw the disgrace that ensued, and tempered his burning blade to a cold steel that would deliver an unbiased rest to those who had strayed too far. He found the true mastermind of his father’s death in Rodrigo Borgia, and chased him to a temple where Rodrigo believed true godhood lay. Defeating him and taking his artifacts, Ezio experienced a hallucination of a godly being who spoke both to him, and to someone else he could not see. She claimed to speak of a Prophet that would guide another for a greater purpose, but such made little sense to Ezio and he discarded it. As he moved through life, Ezio’s actions trying to forge justice only brought more pain, like when his lover and uncle were both killed by the actions of another Borgia named Cesare, which also came about from Ezio sparing Rodrigo. The simple act of straying from dealing a swift end ensured the demise of even more of his loved ones, and although he dispatched the Borgia’s that hole still remained.
What did Ezio truly have besides a hollow mission? All his life he could only react to negative circumstances, with those he cared about having to die to ensure he stayed on his path. As an older man, Ezio had family but distanced himself from them to travel on his journeys, like discovering the history of Altaïr Ibn-LaʼAhad. During those, he became even wiser, and far different than when he had started his journey. He was what his father and uncle had become, but for some reason he still had breath in his lungs. Fighting corruption in other countries, he found such a purpose in meeting Sofia Sartor, who cared for knowledge like no other and genuinely aided Ezio as a friend. He had known no woman like that, and perhaps such a friendship was what he required to truly fall in love. That love and strength had been what drove him to become an Assassin, not simple revenge or justice. More than anything, Ezio treasured those he held dear, and threatening them was what caused his rebirth. Realizing how he cared for her, Ezio pushed past all that had bound him to save her life from his foes, protecting one where he could not in the past.
The pair found a library of knowledge like they both had dreamed about, and Ezio truly found his purpose. All his life, he was the true prophet, and his journey had been watched by another named Desmond Miles; an Assassin in the present who had experienced Ezio’s life firsthand. Realizing such, Ezio instructed him as best he knew how, and closed the legacy of Altaïr while sealing the Artifacts of Eden. Leaving that, Ezio could finally rest easy, having found closure, calling, and a new beginning with Sofia. As time passed, he married her, had children, and left the Assassin Brotherhood behind. Even as an older man, he still had one last lesson to teach to Shao-Jun, yet another from lands afar that had lost everything like he once did. He taught her all and gave all he had left to fight her foes alongside her when they attacked his home. In the following days, Ezio went with his family one last time to the city, looking upon the area where his father had been hanged and where his new family stayed laughing. Where his horror begot happiness, where his loss begot love, and where his pain begot purpose. He was always an inspiration, inspired by the ones who came before him, and so to the ones who would come after him to save the world. He was a reminder to all that no one is untouchable; that even a despot is just one more blade of grass in a withering field, and that their death will only ever be a message to those like them that they should fear the Assassins. More than anything, looking back on his life, Ezio was happy, and he passed away in the presence of his family. So, as you stare through the pages of time at the Assassin Brotherhood, let it be known that there is no Assassin quite like Ezio Auditore da Firenze.
The Prince
“Most people think time is like a river that flows swift and sure in one direction, but I have seen the face of time and I can tell you they are wrong. Time is an ocean in a storm. You may wonder who I am and why I say this; sit down and I will tell you a tale like none that you have ever heard!”
- Full Name: Dastan/Unknown (he has a legitimate name in-canon, we just don’t know it. His name in the movie is Dastan).
- Height: 6’0” / 1.83 m (based off his actor Jake Gyllenhaal)
- Weight: 77 kg | 170 lbs (based off his actor Jake Gyllenhaal)
- Son of Sharaman and Prince of Persia.
- Accomplished adventurer, warrior, puzzle-solver, acrobat, etc.
- Temporal anomaly that was chased by the Dahaka for 7 years straight.
- Likes wild women (explains a lot actually).
Long ago, in a land far away, there once rose an empire that stretched from China to the Mediterranean. That empire was Persia; fierce in battle and wise in victory. Where the Persian sword went, order followed, while its King Sharaman ruled with wisdom. However, a King is not the talk of this tale, but of a Prince; the Prince of Persia. You’d be curious of his name, but he is particularly sensitive about the subject. The live-action movie dubs him Dastan, but besides that, it’s a shot in the dark. Regardless of the name, the Prince is a bit more complicated than your average son of a warrior king. With his father out warring for most of his childhood, Prince spent his days running out to roam the rooftops of Persia. He was trained in combat by his brother Malik, but fighting always seemed to drag him into pain. During a trip to conquer a city unlike their other conquests, Sharman’s army were stalled enough for the Prince to sneak into the city himself, where he would find a mysterious dagger nestled away; the legendary Dagger of Time. This object could reverse time, and was obviously a massively dangerous tool in the wrong hands, hence why it was hidden. Sharman’s Vizier actually enacted this invasion to procure the Dagger, aiming to alter time for his own benefit.
To that end, he tricked the Prince into plunging the Dagger into the Hourglass of Time, releasing Sands that corrupted every mortal besides him, including his own father. Griefstricken, the Prince allied himself with a Princess charged with protecting the Dagger named Farah, and the two fought their way through the corrupted castle to save the world from the Sands of Time. Alongside this journey, the Prince painfully had to kill Sharaman after he was corrupted, but death and pain was not all he found. Despite initial snark and suspicion, the Prince and Farah found themselves kindling feelings for each other. He had never known a princess of such ferocity yet inner beauty, while she had never known a Prince as heroic as him with the kindness to match. Even so, Farah began to fear for his life, so she seduced him to steal the Dagger and return it alone. After the Prince caught up to her, he found himself too late, and she had died without a way to bring her back. In his sadness at that and fury at the Vizier, he plunged the Dagger into the Hourglass, inadvertently reversing time and the entire adventure. Before Farah’s city could be conquered, he entered her chambers to warn her, and even struck down the Vizier while proving his story true. However, while Sharaman and Farah were revived, only the Prince had any memory of the event, and his feelings for Farah would be unrequited due to her not having gone on the same journey he had. So, returning her Dagger, the Prince left with his father, and things somehow got even worse.
In the aftermath, the Prince appeared angry with his father. He had always wanted to prove himself, but what was the cost of doing such when all it did was ruin the lives of those around him? He wished to step out of his father’s shadow, so he sought a kingdom of his own and a princess to replace the void Farah left. So, Prince enlisted a Genie named Zahra to find such a place, and wound up going to the fallen Kingdom of Izdahar. While he saved their princess and put their corrupted king to rest, he ended the journey without his Djinn companion, once again alone. Perhaps that is what drove him to aid a Spirit of Helem in rescuing her family from the fire spirit Ahihud, because he emphasized her plight while trying to save his own family. Even still, after that journey they left him to go back to their world, leaving him once again alone. When he returned home, the Prince was sent to the kingdom of Malik to learn how to be a king, but trouble followed him like a magnet. His brother planned to unleash the Army of the Sands to save his city from invading forces, but instead created a force that would bury the entire city alongside their creator Ratash. The brothers fought their hardest to stop these monsters, but Malik became corrupted by their magic, and was corrupted himself by Ratash in a possession to die for. The Prince fought his own brother with the help of a Djinn named Razia, and was forced to kill him in battle to stop Ratash. He could only cry at his dying brother encouraging him that he would be a great king, and shed tears further when Razia disappeared. Once again, the Prince was alone.
However, the last straw came from his tampering with the timeline to save Farah. He was in fact supposed to die that night, and broke the timestream’s intended destiny. So, the guardian of the timeline known as the Dahaka chased down Prince to rectify that fact every single night for years. He killed his mentor, and the Prince’s efforts to quell the Dahaka caused a war that resulted in his own mother’s death. So many of his friends and family were dead or gone due to his efforts; only being able to design the deaths of those he cared about. Combine that with literal years of being stalked by time itself aiming to kill him, the Prince became a desperate edgy character far different from his younger self that constantly feared for his life with what sanity remained. His only potential solace came from his plan to go to the Island of Time, where he could prevent the Sands from ever being created and thus protect himself from the Dahaka by removing the reason he chased him. There, he met the sorceress and keeper of Time Kaileena, who was actually terrified of the Prince due to the destiny that he would kill her in combat. While dealing with both, the Prince found out the Sands of Time were created from Kaileena’s death by his hands, making him “the architect of his own destruction”. Finding a way to redo his mistakes through the wrath of the sandwraith, he stopped the Dahaka, saved Kaileena, and set out for home with her by his side.
However, while they sailed and railed, the Prince couldn’t shake the feeling that all of this was merely running still. He didn’t really know her but still engaged in God of War relations for the sheer heck of it, perhaps because he was still all alone. His fights had resulted in the death of nearly his entire family, and in the one person he found love in not even remembering their time together. Quite ironic then, seeing his home sacked by invaders and Farah fighting the foes as a warrior herself. The Vizier had enacted this carnage along with killing Kaileena, and the Prince teamed up with Farah once again to stop him. Their romance reforged itself, but was halted by the literal manifestation of the Prince’s inner demons from a new Dark Prince that came from the Sands to corrupt his soul. While he battled this and the forces that threatened Babylon, the Prince found his own father dead, leaving him alone. With tears in his eyes, the Prince decided once and for all that he would no longer run from his past or allow it to control him. He was more than a coward, and better than that. He was a Prince of Persia, and it was his duty to save his people. Gaining control over his dark urges, the Prince defeated the Vizier and saved Farah, along with his kingdom. Kaileena returned through the Sands to dispel their influence on the Prince’s life, and he ended his journey thus. Reunited with Farah, he told her of the past love they shared so long ago, and apparently reforged their relationship (Ala The Forgotten Sands DS port, of all things). That ending didn’t stop him from going on one last journey to save the world, nor will there ever truly be an end. At long last the Prince had found his destiny, and a way out of his past for the hopeful future of tomorrow.
Experience & Skill
Ezio
Ezio is one of the most accomplished warriors of the 2000s, and everybody knows it. Even before he really became an Assassin, Ezio could beat up various guards bare-handedly and rapidly run around areas in a minute to kill several guards. As he progressed, Ezio got far more impressive in murdering the scum of Italy, like the above gif showcases. He can take out various foes in times as short as mere seconds or under a minute, like archers, armored guards, very armored guards, and more. He killed six targets fast enough that they are unable to call for help, beat several guards by disarming and using their own weapons against them, and defeated newly graduated Borgia Papal Guards without taking a single hit on that Altaïr energy. Heck, he has even killed 8 heavily armored guards within 15 seconds (while you’re meant to do so with Arrow Storm using Recruits, it is totally possible for Ezio to do this without Recruits in just 6 seconds), and singlehandedly cleared out a Templars home invasion.
Even aside from just cleaning house in combat, Ezio is skilled in virtually everything related to it. He can locate targets hiding in small openings within a giant search radius, identify a bunch of harlequins he needs to take down in a party, and plant evidence on people undetected. He has killed foes on horseback, thrown down with multiple thieves on rooftops, and evaded sniper shots while escaping paths of said sniper. With him being able to take down a group of gangsters wielding nothing but his fists, kill 5 men in 40 or even 10 seconds, and perform uninterrupted 5-man killstreaks, it’s no surprise that he’d make a great teacher, and you’d be right! Ezio rapidly recruited and fully trained an Assassin in Brotherhood, Giovanni Borgia, and taught Shao Jun in his older years. Speaking of training, Ezio’s no slouch.
Normal Assassins have to go through at least years of training just to be inducted into the Order, and he was just the same. He trained intensely with his Uncle Mario over a short time, and almost immediately became able to kill trained guards with far more experience. He has been taught by his father Giovanni in chess and wields his touch of skill in that regard; with Giovanni himself being a master Assassin fighting against the Templars. His track record against the other notable warriors of his time speak for itself. For one seemingly even just a number of the nameless grunts or minor foes Ezio has fought were skilled enough that Abstergo in the modern day found it valuable enough to imprint these experiences into their own men despite the centuries wide gap in skill and training. They literally dubbed him “the most famous and notorious Assassin of all the Brotherhood,” which is kind of all you need.
All this ensured he was claimed “the deadliest man in Italy” (albeit in the now non-canon Assassin’s Creed II: Discovery), and that he was appointed head of its Assassins factions. Through that national scale, he journeyed to areas like Spain to stop the Borgias, and took on various killers from around the world through throat shots, disarming, using their weapons against them, etc. His skills gained include picking locks, ranged accuracy on horseback, aura farming kills, disarming enemies, wielding flamethrowers against people chasing him, weaving around shields to kill people, or learning the Leap of Faith (created just before the birth of Jesus Christ). Ezio also fought the Borgias using Pieces of Eden while only using a fraction of its potential, and could still adequately fight/kill invaders to his home while an old man 45 years after his journey started. Just goes to show, when you come from an organization fighting for over 2,000 years that has allied itself with Wang Yangming and Winston Churchhill or even assisted in killing Caesar, you’re just a cut above the rest.
The Prince
As one of the most skilled warriors from 2000’s adventure games, the Prince is by all means a formidable warrior. He was raised the son of warrior King Sharaman, where he spent his days running rooftops and being trained in combat by his older brother Malik to become an adept swordfighter (he also defeated his warrior brother Garsif in the movie). His first experience in war was the attack on Maharajah’s city, and while he personally admits combat and violence was never his way, it’s mentioned that the Prince himself was a gifted athlete and swordsman to make up for that lack of experience. Makes sense, as he has been trained with swords since a young age, with his skill being able to beat out most opponents in hand to hand and sword combat. Actually, in the Battles of Prince of Persia game, he spars with his mentor Darius in a mock up army battle, where by the end of the battle he was impressed. This game covers literal wars and army battles, which, if taken literally, mean the Prince has led soldiers to victory over the course of battles 10 hours long. Once he got introduced to magic enemies though? That changed him and just how far he could go. He successfully managed to infiltrate India and retrieve the Dagger of Time from a treasure vault, solved many puzzles of Azad, took on armies of Sand Creatures on a moving elevator, and climbed the Tower of Dawn without using the Dagger of Time; all in his first game.
After defeating the wicked Vizier, he was chased by the immortal Dahaka for 7 years every single night, but was never caught even during his encounters in the Island of Time. The Prince can fight invisible foes expertly trained in stealth, and expressly pick up on foes attempting to stealth-kill him so he can counter attack. His combat style includes shoving enemies against walls to punch or stab them, ground takedowns, hopping on enemies to slash them from behind, or just shoving them off cliffs. The Prince has been known to punch foes with armored gauntlets, kick away or break shields, suplex foes and throw them around to damage other enemies, or hop on enemy heads like a Ninja. He is adept in both traditional and reverse-grip with his swords, and has the confidence to call himself the best swordsman in this part of Persia, while others dub him “a true craftsman” in sword combat. So, it should come as no surprise that Prince can take on enemy armies, Ahihud’s mightiest warrior extorted by power of Elixer, various monster assassins at once, or even Hassassins in the live-action movie (Persia’s elite killing force trained to dispatch foes with lethal intensity). Even the Vizier jumping him with magic clones in the Gameboy Advance version of Sands of Time wasn’t enough to stop him.
Speaking of, the Prince’s own intelligence and creativity are nothing to scoff at either, befitting his father’s teachings of “when no path forward exists, he must make his own.” He has collapsed an oil reservoir to burn it and ward off enemies, navigated rising rooms of poison by controlling time, navigated a maze of the hanging gardens, or scaled a collapsing castle. This allows him to take on dozens of enemy soldiers at the same time so much it is actually ridiculous (seriously, LOOK AT THIS), as well as armored foes, stronger and larger grunts, frantic flying beetle enemies, and more. In fact, his brother Malik (who he should compare to given he was taught by him) killed literally hundreds of soldiers early on in the game, so the Prince must have done similar. If that sounds a bit out there for one guy, remember that he also fought monsters on flying debris in the middle of a hurricane sandstorm; leaping off flying enemies and parkouring off pieces of buildings like nobody’s business.
Arsenal
Ezio
Hidden Blades
The iconic staple of the Assassin Order, Hidden Blades are the Assassin’s primary tools for carrying out their assassinations. Ezio’s blades were originally his father’s, which he had repaired and modified over time with aid from Leonardo da Vinci for various upgrades, like an Armor Plate to deflect weapons or Double Blade for blades in both hands. The design, as per Leonardo, the same man who would invent war machines like Renaissance-era tanks, considered it very advanced and unable to repair or upgrade it without more guides. This is because the legendary Altaïr Ibn-La’ Ahad had since remade the design of the Hidden Blade using knowledge from the Apple of Eden. And Ezio wields not just one, but two Hidden Blades at the same time while over the years Leonardo (and a few others) would add in multiple modifications for Ezio’s quest for justice. These include:
- A poison delivery system that doesn't sacrifice the blade's strength while hollowing out space for it.
- A Hidden-Gun that's "as small as a hummingbird" yet can pack enough punch to pierce through armor.
- A dart gun that’s also capable of piercing through armor to deliver lethal doses of poison.
- A Hookblade, a staple of the Ottoman Brotherhood, which was used for ease of parkour and traversal, as well as in combat, being able to forcefully pull on opponents for an advantage or to escape.
Additionally, Hidden Blades under Ezio’s usage have consistently 1-shot or done significant damage even to the most heavily armored opponents he’s faced. This includes characters physically on par with Ezio like Jacopo de’ Pazzi, The Guard Captain, and Cesare Borgia. His kill with them is nothing to scoff at, given he can dismount and kill multiple guards on horseback or take out armored couriers who are heavily surrounded within 60 seconds.
Melee Weapons
Besides his signature Hidden Blades, Ezio can and has wielded a variety of other weapons in his time period, all generally made of steel. In Assassin’s Creed 2 alone, Ezio had access to and learnt how to fight with twenty-two different weapons; ranging from daggers to swords to polearms to warhammers, and many more are added to that list throughout his Assassin adventures up to twenty-five different weapons by his last main appearance, many of which are unique blades and weapons to Ezio. While these weapons vary in range and reach, they can offer blunt damage, slice through opponents, or puncture through armor, with their only significant differences being in-game stats and the type of finishers Ezio performs with them. Different weapons deal different levels of damage and have differing levels of speed and windows for parrying or deflecting attacks.
Generally, daggers are the fastest of Ezio's weapons but leave the most room for enemies to evade counter attacks. Medium weapons are meant to break through enemy defenses and are excellent against more agile opponents wielding small weapons. Heavy weapons meanwhile are meant to deliver bone-shattering attacks meant to knock opponents over, especially those with lighter weaponry. Ezio can also charge a heavy weapon to smash through enemy defenses and disarm them or even break the enemy's weapon in two and knock them down in an attack that can't be parried. Ezio can also use long weapons like polearms or spears to sweep attackers off their feet and similarly break enemy weapons. As a trade-off, these weapons are quite vulnerable to interruption.
Dagger of Brutus
The very blade that Marcus Junius Brutus used in his betrayal of Julius Caesar, later reforged by the Hidden Ones co-founder Amunet using Egyptian and Roman steel. Ezio would retrieve this dagger along with Brutus’ armor after solving the puzzles of the Lair of Romulus, and with it make use of its basically supernatural (or maybe just really, really intimidating) power of reducing enemy morale for merely bringing it out in combat to where it's almost enough to make militia men retreat completely.
Vlad Tepes’ Sword
One of Ezio’s more notable weapons is the sword of none other than Vlad Tepes, famously known as “The Impaler" and a major influence on Dracula. Having retrieved it directly from his tomb, Vlad’s sword possesses similar properties as the Dagger of Brutus in that there is a 15% chance on any individual hit to decrease an enemy's morale and make them give up and run away.
Sword of Altaïr
Arguably Ezio’s most iconic weapon across the series is the Sword of Altaïr. In all three games depicting Ezio’s adventures, it is one of, if not the most powerful, weapons in his arsenal in damage, speed, and ability to deflect. Only in Revelations is it surpassed by Yusuf's Kijil and Almogavar Axe, though it's worth noting its appearance in that game is the only time its stats aren’t maxed out.
Ranged Weapons
Sometimes Ezio’s targets for one reason or another find themselves out of his blade’s reach. So when times call for a ranged approach, Ezio has quite a number of medium to long range options at his disposal.
- Knives & Daggers - The most obvious choice of these tools, and simple tricks for hitting foes at a distance. Although they tend to be weak and may require multiple knives to bring down a sturdier foe, Ezio can balance this out though with the "Flying Knives" skill; letting him throw five knives at once with deadly precision. Heck, he can throw them for up to twenty meters and can hold up to 25 knives with his extra-large knife belt.
- Crossbow - By the events of Brotherhood, Ezio gained a Crossbow which fires iron-tipped bolts to kill instantly from a distance and even bypass heavy armor. You do need to be close to hit your target however, due to even technology like that being limited at the time.
- Grappling Hook - For swinging across gaps, being a hook and chain from the Java game. It can drag enemies toward him for quick attacks to kill them, yank heavy objects to crush others, or grab onto his glider from beneath for a quick escape. It can literally hang others, drag people off buildings, swing even from great heights, grab onto people while flying in the glider to drag them elsewhere, and basically just be Link’s Hookshot.
- Hidden Gun - Last but not least, and certainly most iconic, is Ezio’s Hidden Gun. As mentioned earlier, it was designed to be as small as a hummingbird yet pierce through metal armor. The gun possesses a three-second reloading period and to use it properly requires Ezio to stand still, only being able to sway and turn to track a moving target. He is also stealthy enough to aim and use the pistol while incognito in a crowd, however firing it immediately alerts all nearby guards. In spite of all this and the six-bullet limitation, the weapon is utterly terrifying to people and merely revealing the gun can intimidate opponents gradually. Ezio is also able to initiate disarming moves and flow into traditional combat with the gun equipped, or interact with the environment to strike objects like levers. He has even used this to activate distant mechanisms while solving puzzles in the area on a mission against bounty hunters.
Bombs
For defense and evasion, Ezio has crafted bombs for these occasions with the help of various geniuses. This includes smoke bombs that cover 4 meters in about 8 seconds; dazing/blinding/stunning those inside the cloud to ensure they don't move or fight (but they will be recovered if they are moved outside the cloud). Of note, the confusion effect of the bomb also extends out to 15 meters. But by the events of Revelations, Ezio gains access to the knowledge and tools to craft bombs that pack a far bigger punch:
- Caltrop Bombs - These spread out on the ground, leaving spiked little goodies to trip up someone in combat or during a chase.
- Datura Bombs - Poison bombs whose recipe involves distilled extract from Datura plants. In real life, exposure to even small amounts can land you to emergency care within a few hours of digestion and can even be fatal depending on dosage. Ezio’s bombs are so packed with the stuff that they kill within a few seconds of exposure.
- Cherry Bombs - Cherry bombs emit loud booms that are meant to attract or distract guards and lure them elsewhere.
- Smoke Decoy Bombs - This bomb makes a smoke wave with fire, ensuring guards come over to investigate and are distracted; leaving Ezio free to traverse the area as he pleases.
- Gold Bombs - By taking advantage of men’s greed, Ezio lets loose a bomb that dumps a load of pyrite coins, tricking those foolish townsfolk into mistaking it for gold and causing a commotion. Makes for a great distraction, all things considered.
- Splinter Bombs - By dispersing shrapnel with its blast, this bomb can pull a Tony Stark and pretty much instantly kill most enemies.
- Thunder Bombs - Unleashes a non-lethal explosion that will knock-out everyone within several meters
- Blood Bombs - With a bunch of goat’s blood, this bomb tricks foes into thinking it’s their own blood; aptly scaring them off.
- Smoke Screen Bombs - Turkish smoke bombs utilize a special recipe for deep, dark clouds that irritate the eyes and require use of other senses like Eagle Vision to see through.
- Stink Bombs - For that good old cartoony feel (if he even knew what that was), Ezio can unleash a stink bomb with such a foul odor that it scares away most bystanders
All these different types of bombs come with different shell casings that best suit any given situation, such as:
- Sticky - Sticks to almost any surface and can be thrown onto targets without them feeling or noticing it, allowing for a delayed release.
- Tripwire - A devious piece of engineering that triggers the bomb only one someone disturbs the wire inside it by stepping on or near the bomb.
- Fuse Shell - Instead of detonating on impact, this shell is made to rebound off of walls and even people, allowing for Ezio to make trickier shots on targets that may be hard to reach otherwise.
- Impact - And last but absolutely not least: the Impact Shell simply detonates the bomb upon impact, simple as that!
Poison
Most Assassins in olden times employed poison in food to take down monarch enemies, and Ezio has inherited similar tricks thanks to his pal Leonardo. His Poison comes in vials, with the Large Poison Vial bringing 9 usages, and each one is capable of deadly effect. Specifically, they quickly pass through the blood stream of foes to kill them in 30 or even as little as 20 seconds, with its effects prior inducing a drunken state followed by rage before the inevitable end. However, Ezio can’t do assassinations in the air or on ledges with this blade; needing to get up close to deliver its effects.
Medicine
Should he need to heal damage, Ezio has medicine that gives him on the spot healing. With the Large Medicine Pouch, he even has up to 15 uses of this stuff.
Armor and Outfits
While Ezio’s specialty as an Assassin would be stealth, he always made sure to dress for the occasion! Across his entire career Ezio would incorporate armor with his Assassin robes for whenever he had to draw his sword against his opponents and risk taking blows (assuming they even managed to hit him, of course). These grant stalwart protection while being light enough to move around acrobatically, and he also has Capes that grant him various levels of notoriety or anonymous boosts or nerfs. Ezio would either purchase and upgrade his armor sets from a blacksmith and eventually learn to make them himself, with these armors varying in "tier" and quality. Typically at the lowest level Ezio would only be protected by leather with metal here and there, but would collect more intricate and durable armor sets that allow him to resist more and more damage along with the armor being able to withstand more hits before breaking and needing repair. Even the highest tiers of armor that visibly incorporate the most amount of metal provide stalwart protection while being light enough to move around acrobatically.
However Ezio has managed over the years to acquire particularly special sets of armor that border on the fantastical with their capabilities. These are…
Armor of Altaïr
Forged by none other than the legendary Assassin Altaïr Ibn-La’ Ahad, his armor was made through knowledge the mentor had gained from his time with the Apple of Eden and was considered nigh-indestructible. It would be passed down and protected among Assassins until it found itself within the crypt of the Auditore Villa where Ezio would decipher the puzzle behind the mechanism protecting the armor and finally wield it for himself. The armor can only be wielded as a complete set and cannot be combined with other pieces of armor, but why would Ezio ever need to? The armor not only has the maximum defensive stats in the game but cannot be damaged at all and will never need repair. Even a direct cannonball strike isn’t enough to break the armor! While he briefly loses the armor throughout the events of Brotherhood, Ezio does eventually retrieve it and is shown to be wearing it when he's much older.
Armor of Brutus
Another legendary armor Ezio would unearth would be the Armor of Brutus, the very man who changed the history of the Roman Empire by spearheading the assassination of Julius Caesar. Just like the Armor of Altaïr, the Armor of Brutus is stated to be tougher than all others and unable to be damaged and never needs repair. It's implied to be equal to the Armor of Altair given that Altair's armor is called "the Armor of Brutus of its time".
Armor of Ishak Pasha
Last and possibly most impressive of the three legendary armors Ezio collects is the Armor of Ishak Pasha, an Ottoman general and a former mentor of the Ottoman Brotherhood. Believed to be cursed and possess magical properties, the armor was more than just a really durable set of gear. Aside from being unbreakable and offering Ezio the max possible stats in respect to other armors, it provides extra resistance against projectile attacks and will deflect small projectiles on occasion (i.e. bullets, arrows, crossbow bolts, etc…)
Master Assassin’s Armor
After aiding in the rebuilding of the Ottoman Brotherhood by training new recruits to a high enough level, Ezio receives the Master Assassin armor as a reward for his efforts. The armor is just as “indestructible” as Ishak Pasha’s armor, but instead of bullet reflection it makes him more stealthy and silent. High profile moves no longer alert enemies nearby allowing Ezio to maneuver around a bit more boldly and recklessly without attracting attention.
Apple of Eden
Ezio’s greatest weapon, and perhaps the deadliest that humanity has to offer, is portrayed best with a question; do we deserve free will to make our own choices? No matter which side of the war for control that the Assassins and Templars found each other on, they fought for a legendary device that could give that control. Long ago, this was a device from “Eden,” a technological paradise forged by the Isu, and in current days, it is aptly named the Apple of Eden. While there are various Pieces of Eden across the series, this one is easily the most iconic, and just as deadly in Ezio’s hands. The Apples are made of a particularly durable material, such as when it was completely unharmed by an explosion that killed an Assassin. Even Altaïr could not destroy his Apple in his time, although his Apple was confirmed destroyed in an explosion at Denver, so enough power would crush it all the same. Speaking of powers, the Apple literally alters the free will and choices others make, in that it can control the minds of all the user wants to, like when it helped slaves control their masters. While Ezio hasn’t experienced it as much as somebody like Altaïr, he has still learned some pretty powerful ways to use the device.
Due to altering minds, it can conjure disguises and illusions, like when it trapped Connor Kenway in an illusionary world. Similarly, it can make people essentially invisible, and several people have used it for such, with only Eagle Vision being able to see them. Its mind control can make civilians obedient soldiers and make friends see illusions of each other as enemies, or control emotions to pacify angry foes. Its blasts can stagger and stun people or slow them down, even being able to command someone to stop; making them unable to move while still conscious of that fact. Heck, Altaïr froze a crowd with it and realized the temptation it held with such power. Its effects corrupt others and drive them mad, and can even force people to feel intense pain. Although, it should be noted that most of these are things and other abilities elsewhere in the series (Forcefields for example) that Ezio himself hasn’t used, so take their usage in a fight with a grain of salt. As for what he has used, there are just as deadly tricks he can access.
Ezio has used the Apple to forsee future events akin to clairvoyance, although this was specific and not something he has been shown to replicate in combat. As shown above, he can also make clone illusions (either to physically fight or trip up enemies searching for the real deal), with even people who can resist illusions still fighting clones anyway. Taking a page back to the ghost, this goat can freeze the minds of soldiers at will through its own mental control, making prior usages of such pretty valid. In Ezio’s hands, it can mind control an entire town and make them see illusions, but its powers elsewhere have extended to affect all of the village Siwa or George Washington from hundreds of kilometers away. Most impressively, Ezio can charge the Apple up for 2 perimeter effects of an energy blast. For those on the outer perimeter they merely fight each other, but those near him instantly die somehow. Severely impressive, although this comes with a catch. Human bodies can’t withstand Isu technology, and while Ezio is more resistant to this due to being part-Isu, he still succumbs to this nonetheless. The Apple is noted to sap the strength of its user, and it drains health while charging it to the point that a full charge collapses Ezio temporarily. Also, these effects simply fade whenever the user drops the Apple, so Ezio dropping it removes the danger of its abilities unless he can grab it again, which doesn’t help given people out of range will also not be affected.
The Prince
Dagger of Time
Once belonging to a treasure vault in India, the Dagger of Time is a powerful artifact that allows the wielder to seamlessly bend and control the fabric of time to their whims by pressing a switch on the dagger’s handhold. Whether it be by slowing, speeding up, reversing time and even restraining enemies to a full stop, Time is almost always on the Prince’s side with it in his grasp. Being the only container strong enough to contain and hold back the Sands of Time, it also requires the Sands to use, which can be gained from defeating sand creatures, destroying objects or sand clouds. That same connection to the sands makes it capable of harming beings like the Sand Creatures, which otherwise can’t be put down by conventional weapons. Originally, the Prince lost the dagger after his adventure in the Sands of Time, but it eventually found it’s way on the Prince’s hands again during the Two Thrones.
There’s one catch however, as the dagger is dependent on sand to use, the dagger has a limited amount of uses and needs a ready supply. In-game this is represented by how many sand tanks the dagger is currently storing, with sand tank upgrades putting this count up to 10 or 6 sand tanks in total. There’s also the fact that the dagger has a brief lasting cooldown between uses as well that lasts up to 8 seconds.
Medallion of Time
A powerful talisman that was given to him by Farah at the end of Sands of Time, it functions similarly to the Dagger of Time and can retrieve sand from enemies or broken objects. Though it has a pretty vulnerable weak point as it’s literally exposed in front of the Prince’s body, this reason is why the Dahaka was able to take it in the bad ending of Warrior Within.
Primary Weapons
While the Prince is certainly more deadly when wielding the Sands of Time, he’s no less of a threat with any of the other tools he’s picked up over the years. Crafted with steel and tempered to perfection, Prince’s swords are second to none, especially given they can redirect energy attacks like fire blasts.
- Sword of the Mighty Warrior - The second upgraded sword that Prince gains in the first game, strong enough to destroy walls in a single hit.
- Sword of the Enlightened Warrior - After completing a puzzle in a tomb, the Prince gained by far the most powerful weapon in the Sands of Time. This greatsword can kill the Sand Creatures in a single hit and break large wood gates.
- Scorpion Sword - A stronger sword in the form of a scorpion that allows the prince to break through walls.
- Water Sword - If the player decides to collect all 9 life upgrades to achieve the good ending in Warrior Within, they can unlock the Water Sword. This sword is stated to be by far the most powerful weapon in the game and can take advantage of the weakness of creatures made of sand (e.g. the Sand Creatures). The Prince has used it to battle and kill the Dahaka by taking advantage of this weakness, as he normally couldn’t be harmed by most conventional weapons.
- Saber of Ardor - From his game port adventures, this sword can create energy balls to fire at will, with the cost of standard attacks being weaker.
- Saber of Might - This blade wields more might than a mortal was meant to master; giving stronger attacks through slower movement.
- Razia’s Sword - This may look like a pretty unassuming blade, but it is enchanted by Razia’s magic to aid him in his quests. The sword is bound to him by powerful magic, where nobody else can wield it. It can be stabbed into walls to slow down his fall and assist him in combos, sure, but it is also infused with Time Magic, which reverses time to save him from dying (Quicksand for example). This trick, known as the Rewind, can save Prince from “an absolute death” even when Razia is low on magic power, with it being implied she did it for him.
Secondary/Miscellaneous Weapons
Over the years, the Prince has used many different types of weapons and tools beyond just the main swords. Some of these ranging from axes, maces, daggers or swords he can dual wield to many other magical tools.
- Seal Medallion - During his adventures in Malik’s Kingdom, the pair of brothers were subject to a broken seal that was the barrier between them a Sand Soldier army. Once things went south, they picked up one Seal each, with it actually coming in handy more than they could imagine. It enables Prince to fight the army at all, being of a powerful magic that wards off corruption. Shown by Malik, killing Sand Soldiers draws power to the Medallion, which makes sense, as the Prince progressed from several levels of power to take on mere soldiers up to Ratash himself.
- Agas - A sword that many of the assassins in the Island of Time use, it can steal an enemy’s lifeforce and add it to Prince’s own with each slash
- Sand Guard Gate Sword - Although not particularly powerful, this sword can let the Prince replenish his sand tank supply over time.
- Daggers - The Prince has over 6 daggers in total, and while they are not particularly powerful, their short size makes getting hits in much easier.
- Axes - Possesses over 14 axes in total, with them excelling at dealing exceptionally heavy damage at the cost of low speed.
- Maces - Gets 8 maces at his disposal, which deal strong ground damage upon clubbering an enemy.
- Teddy Bear - A cute little teddie beat that the Prince can find in the Mechanical Tower, although weak it heals the Prince with every attack dealt.
- White Hand - A glove that resembles a certain Rayman fellow, it instantly knocks down enemies with a single smack.
- Flamingo - A lightweight weapon that can hit enemies pretty fast.
- Life Potions - Gameboy Advance items the Prince can store up to restore his health.
- Rings - In that same port, Ezio has various rings for various purposes like freezing or slowing down time.
Sword of Izdahar
When the Prince journeyed to Izdahar under the guide of a sassy Genie, he spent much of the game trying to reforge this legendary Sword. Going to a Sanctuary for that very purpose, the Prince ventured to various trials from the gods themselves. The Goddess of the Earth gave herself to the creation of the blade, with the very core of her being giving the elements that ensured form and strength (and she is literally the Earth itself). The Sea God’s magical waters cooled the blade when it was first formed; solidifying the molten metal and placing his own power into the Sword. Finally, he traveled to a spatial area in the domain of the Lunar God Mah (the Moon), and reforged the sword. With it in his grasp, the Sorceress that plagued Izdahar was no match for him.
Sword of Solomon
On a similar journey of finding tools to take down powerful magic, the Prince faced Ratash; a Djinn who could not be killed by ordinary weapons. So, he went to Rekem (city of the Djinn) to find a sword that could kill him, and found such a blade in the skull of a Djinn. Literally built for that purpose, it would harness the magic of a Djinn to destroy the magic of another, which is why Razia literally went inside the Sword. With her power, the Prince could oneshot basically every Sand Soldier in the game, and truly attack/kill Ratash.
The King’s Sword
Once belonging to his father, the Prince took it from him after his unfortunate passing, perhaps as a final parting gift to his son and by far, it is one of the most powerful blades Prince has wielded to date. This powerful enchanted blade can cut enemies down to size like the sand creatures in a single blow, even harming ones as powerful as Zurvan, and emits a light so bright it can stun sand creatures around him, partly due to their weakness to light. It can also be used to light up dark areas that the Prince can’t see through.
Cards
You know what they say, it’s not Prince of Persia if you don't bring your duel disk to battle and- yes, we’re not kidding. Battles of the Prince of Persia is a tactics RPG in a similar vein to Fire Emblem and Advance Wars, where the Prince’s orders are represented in the form of cards that he can collect throughout the game. They can be used on himself, his units, or enemy units, and we know they likely aren’t simply some game mechanic as several of them have shown to affect units in plenty of ways. We kid you not, there are literally 200 of these to collect in the game (MAJOR thank you to this collection made by Vaderence on GameFAQs for doing so). This ranges from healing them by the end of an hour, increasing their stats or unit morale, healing or casting status effects, and so much more. Some of these cards can be applied from afar or unleash a massive aura that affects anyone in radius upon being used. One potential caveat is that these cover hours of battle, although their usages are instant. Due to his Oaths of the Prince skill he can use multiple in an hour, but he can’t spam them more than that as a result.
Below is a list of cards that the Prince can use as a general:
Prince-Exclusive Cards
- Oaths of the Prince: As his card specialty, this gives him a larger Hand of Cards and allows him to use 3 per hour.
- Dedicated to the Cause: All of the Prince’s allies instantly become ready for movement. Sadly this isn’t an army fight, so.
- Purifying the Land: Removes all Spell Effects instantly (See Dispel for more information).
Stat Buffs
- Enhanced Attack: Increases attack stat by 10%.
- Garuda’s Scimitar: General can increase his melee by +30.
- Stand Firm: Increases armor by +20, defense by +10% and boosts morale by 90%.
- Way of the Resting Turtle: Increases defenses by 20%.
- Unleashing the Beast: By sacrificing 6 HP, one can boost their Melee and Attack by 30%.
- Zeal: Boosts Melee, Armor, and Morale by 30% with no drawbacks.
- Martial Strength: Boosts attack of all units in command by 30%, this lasts up to 3 hours.
- Perfect Assault: Give targets an order and all attacks made this turn have maxmum effect.
Enemy Debuffs
- Dust to Dust: Decreases enemies attack power by 10% and defenses by 20%.
- Entropy: Casts a move that reduces enemy Melee by 50%.
- Tactical Disaster: Lowers enemy Attack by 20%.
- Foul Winds: By sacrificing 3 HP, Prince can steal away enemy melee by 5 each turn.
- I know a Shortcut…: Reduces enemy units movement by -4.
- Melting into the Sand: Enemy units affected have their melee reduced to 1 while they’re on a desert, this lasts until the end of the hour.
- Spirit Burn: Enemy melee Is deceased by -20 until death of unit.
- Chains of Regret: Enemy unit has their movement cut in half.
- Stupor: Cuts an enemies melee in half by 50% while decreasing their defense by 10%.
- Blinding Punishment: When applied to an enemy unit, they lose 12 HP and their armor defense is subtracted to -20. Additionally, at the start of every hour the affected unit loses 12 of their HP and have their movement reduced to -2. This effect lasts until the unit in question dies in battle.
- Chilling Touch: Makes an enemy target incapable of acting as if they have been used.
- Robbing One’s Will: Enemy units briefly become stunned upon being in command range of a general.
- Slow Rot: All units in the target's zone of combat (including the target themselves) lose 3 HP immediately and at every subsequent turn they have (this is different than hours, and affects them in literally every move).
Buffs and Debuffs
- Forceful Strike: This Card increases Attack by 10% while decreasing enemy defense by 30% for a, well, extra-forceful strike.
Healing
- Faith Heals the Believer: Creates an aura that restores HP by 12 at the beginning of every hour, this can last up to 3 hours.
- Restoring Spring: This healing card restores +6, which is triple the effect of most other cards.
- Healing Fountain: As the best healing card in the game, it restores 12 HP.
Status Effects
- Dispel: This removes any negative spell effects affecting any allied units, including the Prince himself.
- The enemies in the game have the same Cards (thus negative effects) that the Prince does. So in turn, Dispel lets him counter stat debuffs (strength, speed, defense), demoralization, stun attacks, moves that prevent movement/freeze him in place, etc. This also includes Dispelling their own Cards being used on themselves, like for Stat Buffs.
- Cleanse: This removes spell effects on any soldier, being able to clear buffs they have for example.
- Battle-Tested Veterans: Clears spell effects while amplifying defense and morale by 10%.
- Wizard’s Bane: This card makes one more resistant to enemy card effects by 20%.
Gillette Mach 3 Turbo
He’s mach 3 y’all.
Abilities
Ezio
Assassin Physiology
Due to his ancestry, Ezio is a veritable superhuman specimen in virtually every fashion. Assassins have strength 10 times higher than normal humans, and their power diminishes with time through diluted Isu blood, meaning Ezio is certainly comparable to current day Assassins. In talking about all those others, past Assassins have walked off getting arms shot with arrows, falling a few stories, and ripped out the arrow before escaping. Others have taken on and killed several foes solo, endured torture like a burning fire pole pressed against one’s body, and climbed several stories up an elevator shaft while untrained. Their vision can see lines of air vents and building structure, while their agility can leap large distances with ease. As for the why, Isu blood runs through the veins of most of the protagonists like Kassandra, which means a lot when Ezio is a direct descendent of Humans and Isu; specifically Adam and Eve.
This sort of comparison and peak human nature squared allows Ezio some pretty hefty showings of stamina and agility. He ran across Tuscany and across on horseback to kill three men within five minutes, and outraced a member of a thief's guild across multiple spots in the city in just a minute and a half. Various dash missions have him race across a large number of points in only a few minutes, with some other ways to test his stamina after as a reward (Headcanon: this is how Daniel Cross’ ancestor was conceived lol). Similarly, Ezio caught up to a thief around some ruins in under a minute, and did so with hostile guards nearby across seven checkpoints. As for agility like a regular Cole MacGrath, Ezio can free run and leap over rooftops without much trouble no matter the terrain. He can scale walls, hop off crumbling pillars, use a spear like a pole to vault between buildings, and scale fortresses during storms while dodging arrows. Climbing lighthouses to kill foes or parkouring around the Santa Maria Gloriossa dei Frari to find treasure are just weekdays for him, and other Assassins can attest to that. He parkours around the entire church and hidden sections within it to find treasure. For comparison, Arbaaz Mir scaled a mineshaft climbing basically everything including collapsing stalactites, and Arno has made massive jumps in a bind or scaled the Eiffel Tower.
Assassination Techniques
Every Assassin has their own tricks for Assassination, with Ezio being one of the most notoriously brutal in showing. He can Assassinate from hiding spots, with poison, from ledges, from the air, on the ground, or with a pistol if he’s feeling like Indiana Jones that day. He’s also got counter kills that have him invincible while doing so, although stronger opponents will resist these attempts and must be whittled down
Combat Moves
Ezio’s combat skills are just as impeccable as his Assassination skills, since these do often go hand in hand. He can disarm enemies and steal their weapons while unarmed himself, and he even has dodges and taunts to bait enemies into attacking him so he can do so. Counter Kills are useful against people who can block like Ezio, trapping them by baiting them in the first place. His combos can break opponent blocks, while his own blocks cover blows to his body and can be switched in position to cover vulnerable spots. Lastly, he’s even used the almighty pocket sand technique to blind enemies when in a tight spot. Dale would be proud.
Stealth
One of the staples of Assassin’s Creed is stealth kills, and Ezio can hang with the best of them in this regard. Even Java games have him climb right above soldiers without them noticing, and the actual stories paint him as far deadlier. He could assassinate a politician without being detected despite being surrounded by guards on all sides, even when they are actively on the move, and do similar kills or feats without getting caught. Whether it be tailing guild members to their boss, killing five targets incognito, killing three in his average street clothes, or slaying numerous guards without being discovered, he’s an artist at his job. Ezio has also killed merchants while avoiding detection from a woman he's pursuing, unalived three men in three minutes unseen, and followed others in tails or placed objects on their person without their knowledge. For support, other Assassins like Arbaaz Mir can sneak up on guards literally right behind them and pickpocket their belongings without them noticing (though he is a skilled pickpocket to begin with). Although, it is worth noting that people like Arno don’t magically disappear in stealth if seen, and Enemies still see them/head over to them.
Eagle Vision/Eagle Sense
One of the staples of Assassin’s Creed, and one of any Assassin’s greatest tricks. Ezio’s name meaning eagle in certain languages isn’t a mere easter egg, but a prophetic description of his Eagle Vision. This power is innate to individuals with a sufficiently high concentration of First Civilization Genes, which sharpens the user's senses to a ridiculous degree. It grants enhanced senses, obviously, but it is even implied the ability is telepathic perception (albeit diluted) and also called a sixth sense. Regardless, the Eagle Vision allows Ezio to “mark” others, showing them in different colors to him depending on their nature and how it relates to his mission to the point of discerning motives to a small degree. Through this, he can eavesdrop on conversations, infer paths people take, and more (making the sixth sense description pretty accurate all things considered). He’s identified "the merchant" via eagle vision alone without more details given to him,
Across its various manifestations as Eagle Sense or Eagle Vision, the power is no less potent. It has allowed Shao Jun to somewhat read and predict movements of others, which her descendent could do to a degree to catch falling objects or similarly analyze people’s attacks. With it, Desmond could unlock a Combination Lock by picking up traces left on buttons from previous users, and Arno could track traces of poison like a bloodhound. It can find keys to a locked door within a room, and scan some pretty large areas. Arbaaz Mir’s Eagle powers (no relation) extend to sensing a large building or similarly sized areas to great effect, as can Nikolai Orlov, which includes seeing others’ line of sight. Arno can do similar, while Jacob Frye can scan large parts of sewers and his sister Evie scanned several buildings worth in an area at a good vantage point.
Resistances
Note: Multiple gauged resistances are scaled from other Assassins in the series, due to the majority having similar physiology and capability. Given many Assassin attributes stem from Esu heritage, Ezio would likely compare by default.
- Pain: Ezio was affected less by the intense pain of an Apple’s activation then others were due to his Isu genetics.
- Mind Control/Illusions - It is noted that Altair is less susceptible to Eden Pieces then others and can resist it over the course of a battle albeit with some struggle. It has been stated again in another manual/guidebook that he was broadly immune, and Al Mualim confirms Altair could see through/perceive the illusion. Granted this is more of a tolerance than a pure resistance, as all Assassins still succumb to this and must fight through it.
- Poison - Shay Patrick Kormac (an Assassin turned Templar) could shrug off poison that would stop his heart unless he kept moving, while actively chasing foes to boot. More recent entries have had the Shinobi Assassin Naoe survive poison bombs in gameplay.
- Electricity - People were confident Desmond could resist a shock of some kind.
The Prince
Superhuman Physique and Acrobatics
The staple of the Prince of Persia series, the Prince is one ridiculously superhuman son of a gun. Having been exceptionally talented at acrobatics since his youth, and gaining an even larger talent for it over the years. They have lent him pinpoint accuracy, commando-style combat, and an unpredictable creative style of quick thinking with his moves. He can trek through a desert in a day with no apparent exhaustion, and take on armies of foes for entire days without issue. He regularly escapes traps even as dangerous as Azad’s, and his agility speaks for itself. He has leaped off cliffs onto a castle while scaling collapsing buildings in the middle of a warzone, and that’s just the starting cutscene of one of his games.
The Prince can hop between walls, climb over narrow ledges, jump between broken columns while they collapse, or fight foes while running on walls. He has swung off bars like a trapeze artist even dozens of feet in the air, traversed all kinds of terrain, and scaled the massive Tower of Dawn without the Dagger of Time; among other impossible stunts that will have you scream bullshit. The Prince has also upgraded his physical aspects a few ways, like maximizing the damage his sword attacks do with Battle Fury or upgrading both his health and power attacks (the former helps him resist enemy blows better).
Free-Form Fighting
Referred to as Free-Form Fighting by the developers, this is a style that draws upon Prince’s experience as a master warrior; combining his sword prowess, superior agility to move around, and sheer wits to plan around his environment to frequently win over his numerically superior foes. Any weapon that he picks up, like swords, axes, daggers, maces, and … a rayman glove, instantly becomes deadly under his hands, and he can even dual wield them for some slice and dicing action. By his own admission, his skills can let him outfox almost any opponent in hand-to-hand or weapon combat, and anticipate his opponent’s every move. As its name also applies, the Prince has a variety of moves that can let a player form their own style.
From putting his victims into a chokehold to throwing them into an abyss, stealing their weapons and using them as human shields, the Prince employs various aggressive tactics. He can also vault and run over his enemies to land a nasty stab behind their backs, or jump off them or walls to home in directly for an attack. Oppositely, he can take the defensive path, as he can directly counter enemy moves or avoid them by rolling or doing sick, nasty backflips. His strikes can deflect blocking swords, while he himself can vault over enemies to attack them better, or simply throw secondary weapons to kill people with precise accuracy. He can even jump and push himself off a wall to home in on an enemy with a sword strike through the Wall Dive Attack. Speaking of, he has a powerful charge move while running on walls that can shatter shields. Regardless of how he does it, he has numerous tricks up his sleeve as a fighter, with these being some of his varied list.
- Flying Saber - This slices enemies when you jump over them.
- Sword Charge: Charges the Prince’s energy into a powerful attack that can destroy blocks and smash many foes in the area.
- Master Block - Absorbs more damage into gauntlet from heavy attacks.
- Furious Slash: Does four consecutive sword slashes.
- Angel Drop: Runs up a wall vertically before dropping in to slice an enemy with dual blades.
- Column Shredder: Pole dances on enemies to slash some heads.
- Storm of Remorse: This trick opens up with a small slamming combo, leading into a spinning slash for greater power.
- Tornado Attack - You can’t go wrong with a good ol’ spin slash attack, especially when it gets upgraded to deal more damage on a wider area of effect.
- Whirlwind Uppercut - Pretty self-explanatory.
- Bullet Attack - While performing wall run, the Prince will eject “like a bullet”, dispersing and damaging his enemies with unbelievable strength and speed.
- Counter Attack/Parry - This one is an auto parry, and the Prince’s parries elsewhere counter sword attacks or stun enemies as a prerequisite.
- Killing Blow - Using this on a prone foe in combos allows the Prince to kill them instantly.
Stealth
You wouldn’t think Prince’s hack-and-slash nature would enable him to get stealthy, but he can if needed. He has snuck above palm trees without these guards noticing him, gone unnoticed from above while maintaining himself between two walls and has Speed Kills that kill multiple enemies at the same time before they can attack. Put into practice, this can kill several before they even see him coming.
The Sands of Time
The Sands of Time were originally a piece of the timeline that the gods decided to impart into their creation Kaileena, the Empress of Time. Making herself incredibly powerful and capable of controlling time. Following her death by the hands of the Dahaka in the past, the Sands were eventually locked away into the Hourglass of Time to never be released and eventually taken into India. Only to eventually be unleashed by a young Prince with the Dagger of Time, corrupting everyone in the palace as a result with the exception of the Prince, Farah and the Vizier due to having respective items to defend against them.
By using tools like the Dagger of Time or the Medallion of Time, the Prince has harnessed the powers of the sands throughout his adventures to manipulate time in a variety of ways:
- Recall - Allows the Prince to return to a period where he is safe by rewinding time, with manuals stating that time can only be reversed up to 10 seconds. Though this can clearly go a bit farther back in certain scenarios, when the Prince pierced the hourglass in the Sands of Time he was able to completely undo the complete duration of his adventure to prevent the Vizier from betraying the Maharajah. In other sources, like the Sands of Time film, he can increase this time up to one minute in total. Aside from that, even if the Prince is stabbed, impaled by a spike, skewered by traps or nearly dead from a long fall, he can return just fine from most near-death scenarios.
- Eye of the Storm - Slows down time to a crawl for everything except the Prince, this allows him to get past closing doors or traps he can’t normally get through with his running speed. He can even use it in combat to gain an advantage over his enemies and react to their attacks, and it can also even affect Kaileena, the Empress of Time.
- Power of Restrain - This trick stops time for a targeted enemy upon being stabbed and turns them into sand, allowing the Prince to finish them off.
- Ravages of Time/Power of Haste - The Prince accelerates to such a point he can blitz and kill every enemy at the area at blinding speeds. Several manuals state the Prince can move at lightning speeds or at lightspeed while he’s using it, but as a cost this can expend most of his sand tank supply.
- Breath/Wind/Cyclone of Fate - With this attack, the Prince focuses several sand tanks into a powerful ground shockwave that blows away his enemies, and it can be charged to become more powerful by using three sand tanks.
- Invisibility - Yeah he can just… do this with the Sands in the Gameboy Advance port. Crazy.
- Gathering - Similar to later abilities, this can reverse objects' own personal time, like to repair a broken bridge.
- Absorption - This power can absorb energy attacks like fire or just general magic from others like the Vizier, allowing Prince to fire them right back with gusto.
Powers of Djinn
During The Forgotten Sands, the Prince allied himself with a Djinn named Razia to defeat the monster Ratash. Her heritage isn’t just for show: she’s a master magician who bestows numerous magical powers onto the Prince as their adventures continue. This allowed him upgrades like Double Health so fallen enemies and vases give him twice as much health, or various additions to his energy slots (up to 8 of them) for both his time powers/combat moves.
- Time - As a staple of the series by now, Razia can harness temporal powers all the same to undo Prince’s movements. These powers have saved him from falling to his death for example, but are also mental with only the thought being required to activate it and not pressing a button or anything. The Prince upgraded the amount of Time he could do this with across the game, using it similarly to all his other methods of controlling Time. They worked the same in the DS version, where it saves him from impalement, burning in lava, or getting crushed, but also extends to other magic like slowing down time to get through fast-paced areas or slowing down projectiles to a crawl. Even weirder, the Prince can telekinetically control Sand for various purposes. He can use it to hit switches he can’t reach, strike objects, break walls, freeze spinning sand spires so he can climb on them. He can also infuse this Sand into enemies for puppeting their body for up to 30 seconds; even forcing them to fight their own allies.
- Flow - The second addition to Prince’s powers here would be the power to solidify water. It sounds odd, but it grants control over water and enables Prince to freeze amounts of it solid so he can traverse the city area easier. You’d be surprised how many broken pipes allow pipes to leap onto when used with this power, or how Prince can freeze waterfalls to run up them and stop Mills to traverse them.
- Flight (Dash) - This dash leaps across great distances, almost like a homing attack to lock onto enemies he aims at. He can use it to jump onto and leap off vultures for covering higher ground, launch it on the ground to clear hordes of enemies, or even damage bosses without an issue.
- Memory - The final power the Prince unlocked, and one that… frankly is not doing much here. It allows him to see parts of Rekem that had faded, effectively allowing him to bring back destroyed areas so he can traverse it better. It’s useful in the game for sure, but since the fight isn’t taking placeful in Rekem, it’s a fish out of water.
- Stone Armor - For actual battle, Razia gave Prince numerous elemental attacks thanks to Djinn being able to control these very facets of nature. Of note, all of them can be fully upgraded to their 4th stage, drastically increasing their time, effect, and power. Starting this off is the Stone Armor, which blocks attacks from enemies and enhances his damage. In action this is quite literal, and has done so successfully against even Ratash’s final form.
- Ice Blast - When you want to chill instead of crush, just take a look at this aptly named Ice Blast. It launches an ice wave that damages enemies, with this traveling slash creating a massive area of effect in front of his attacks.
- Whirlwind - Speaking of AOE, look no further than the Whirlwind for a widespread attack. It pushes enemies back and launches them for high damage, being a great trick to give Prince some breathing room from the dozens of enemies trying to jump him across the game. After it gets upgraded to the max, it creates a massive energy vortex that picks up and spins all nearby enemies to kill them from the sheer force behind it; all but summoning a tornado in the room.
- Trail Of Flame - For harnessing the fire inside, this power surrounds Prince’s body in fire; ensuring he tracks it on the ground and damages enemies even more. Jumping on them to light them on fire is one thing, but this energy causes chip damage and extended effects the more it is upgraded, working just as well on bosses.
Powers of Helem & the Spirits of Time
From the PSP port of The Forgotten Sands, the Prince teamed with a Spirit of Time named Helem, as well as her various sisters with similar positions who are dedicated to the temporal order. By collecting Orbs and harnessing their magic energy, the Prince could use their powers, though only Recall costs anything. Of note, Helem can act for Prince/she knows where to go without his guidance, so she can use a few of these powers on her own for him.
- Recall - Unlike the former methods of time manipulation, this one is something special in of itself. For context, portals to Helem’s world are where she places a part of his spirit to remain should any harm befall his body; a second chance if you will. Now, let’s look at Recalls, which are compared to this in some cases. In action, this power passively reverses time as an extra life of sorts for Prince in the event that he dies. While he can’t use it in combat to reverse actions, it is instead a catch-net that has saved him from various kinds of death. Its rewinds can reverse conversations, an extended boulder chase, or flat out restart a fight where he dies. As he upgraded it, the Prince ended with six orbs of this power by the end of his adventures, with them being able to immediately reverse time to redo whatever killed him every time.
- Accelerate - After rescuing Lamya (Spirit of the Future) Helem could ensure Prince used her power to accelerate time on select objects. It makes objects like platforms move faster, accelerates whirlwinds so they carry him further upwards, or speeds up flowing sand to push objects, launch enemies off ledges, blast through stone walls. Even better, he can speed up objects akin to Gold Experience from JoJo’s of all things; speeding up their senses beyond what they can take, causing them to go berserk for attacking their own allies, and being unable to stop.
- Slow - From Talah (Spirit of the Past), the Prince can slow down and virtually stop Time for objects around him. He can stop sand sprays to hop on them like solid objects, make whirlwinds and push them around thus, slow down dangerous objects, or inflict it upon enemies to slow them down personally in their tracks. This works seamlessly to freeze them, and can similarly work to pause motion-activated springtraps, or even make Bosses such as Ahihud succumb to this power.
- Fate - Najmah, the most powerful of the sisters, and the Spirit of Fate; coalition of past, present, and future. She told prophecy of Ahihud’s death to him while tortured, and offers the greatest gift, to relive moments from the past. Don’t really know what she does in the game though lol.
Powers of Zahra
Fitting in nicely with the magical guides Prince gains throughout his series is Zahra, a Genie or Djinn with plenty of new tricks to lend the Prince. Her actual abilities are mostly in line with manipulating elements or the Creation of them, which evolved over the game to the point of being able to be spawned anywhere Prince likes; not just select areas. Finally, all of these powers cost nothing, and can be spammed as much as Prince likes.
- Spirit Hook - After gaining this ability, the Prince could create Spirit Hooks on select parts of walls, allowing him greater access to climbing areas to make holds where there are none.
- Whirlwind - With the creation power of the Whirlwind, the Prince can create whirlwinds on power plates to reach higher ground with a nifty float that can clear large stories. Even more useful, he can use them in combat to launch opponents into the air at will, completely disrupting their focus because of how he just yeets them around, for lack of a better description.
- Paralysis - Keeping in tune with other Sand abilities shown elsewhere, the Prince can temporarily freeze enemies in Sand almost akin to petrification, which is simply referred to as “Paralysis.” The Master Spirit Hook upgrade let Prince do it for even longer, which is quite useful when facing frantic foes of such might.
- Magical Sphere - Real creative name there. With this power, the Prince can create magical spheres in mid-air to jump off of for crossing wide gaps. They can slow his fall and ensure he doesn’t take fall damage, allow scaling walls on repeat, or even create spheres mid-combat to defend from incoming attacks.
Immortality
During that same Wii port of The Forgotten Sands, the Prince wished to become immortal among other things. Surprisingly and ironically, Zahra gave him just that power (as a substitute for similar reverse-mistake tricks in prior games). By unifying with the Prince, both he and Zahra were made stronger and gained power over death in a literal immortal bond. As the Djinn states, they “can not be killed,” among necessary caution as their energy has limits. Not only does this grant the Prince noticeable boosts in stamina and energy, but it lets him revive indefinitely… for a price, because video games. These revives come about from collecting life orbs, with one being composed of 3 Djinn souls (he gains them by killing monsters and absorbing their souls), and at max upgrade he goes from one to six Life Orbs; i.e., six redos of this immortality before really dying. Put into practice, they spawn him right back where he died with full health, like in the middle of a bossfight or to retry things like Quicktime events. He can even give others his Immortal Spirit, like to save a Princess with a kiss.
Healing Water
By taking a sip of some water from a fountain the Prince can restore himself back to full strength as if no wounds or injuries were there. We should note this isn’t some simple magic water that he heals himself with. Any nearby source of water he can find can just… heal him. From the water of the ocean, to a pond, a river, a water canal and many other places where water resides, no matter how unhealthy it looks. It can even temporarily heal him from the effects of the Sands of Time.
Resistances
- Petrification - The Sand from Solomon’s army petrifies soldiers into sand statues, and Malik turns guards to sand with a wave of his hand when possessed by Ratash. This matters because both Prince and Malik were noted to resist these effects due to the magic of their Seals.
- Corruption/Mind Control (Potentially Life Manipulation) - Malik collecting the Army’s power in his Medallion meant he fell under their sway, with Prince saying he was being controlled and that the Seal affected his mind. However, the power that Razia bestowed him with shielded him from their corrupting touch. Additionally, the Dagger of Time was also able to protect the Prince from being turned into a Sand Creature by the Sands of Time. For reference, those who came into contact with the sands had their lives stolen from them after being corrupted and were turned into husks of their former selves, without any thought or feeling. Even after being corrupted by the Sands of Time in The Two Thrones, it was noted that the Prince was able to mostly resist it, as he could maintain his own will while being transformed unlike many other victims of the sand and later on after he accepted the guilt of his father’s death, the Prince was able to completely drive off the Dark Prince’s control over him. With narration from Kaileena stating that the Prince’s mind was now his own.
- Possession - As a last ditch effort, the Dark Prince attempted to fully possess the Prince by taunting him in this mental world after he was put unconscious. Dialogue implies that this possession might have been gradual the longer Prince stayed there, telling the Prince to just “wait a bit longer.” However, the Prince was able to escape by the end with help from Farah. Although it’s revealed this last part was just an illusion.
Support
Ezio
None notable.
The Prince
Razia
To combat a Djinn gone rogue, one should naturally seek out a Djinn for help. The Prince met Razia in another dimension, but she is no mere citizen. She is the Queen of the Marid and Guardian of the Waters; an ally to King Solomon himself that helped seal the Sand Army away over 1,000 years ago. Obviously from that alone, she is a wise leader, a near-immortal figure, and one who pairs both to be a somewhat snarky ally who loves to use her amassed knowledge of 1,500 years in helping out her human ally. Even aside from what she grants the Prince himself, Razia is exceedingly varied in her versatility. There’s her previously mentioned Recall power from her memories, but Razia can use it herself for the Prince and teleport throughout areas at will while physically manifesting.
Through the Sword of Solomon, she can use her magic to destroy Ratash’s own magic, directly going inside the Sword and speaking to the Prince in battle. While she appeared dead after this, Razia actually survived as a golden spirit and returned to the Prince years after their journey; helping him regain his stolen memories of that adventure. They worked together to take back nearly all her stolen magic, remaking her strength and restoring his memories. Her magic successfully restored all of what was stolen, including Ratash, and could manifest as the Queen unmoored by prior limitations. Aiding Prince one final time, she was laid to rest for good, and he would always remember her thus. Of note, the Marid are also “the greatest of the Djinn,” meaning Razia is naturally inherently more powerful than other Djinn that aid the Prince, like Zahra.
Helem & the Spirits of Time
During the PSP port of The Forgotten Sands, the Prince allies himself with various Spirits of Time dedicated to the Temporal Order. His primary partner is Helem, the Spirit of the Present who experiences the universe as mortals do. She is a snarky but playful pal, invisible to the world except from the magic surrounding her, but hides with the Prince during combat anyway. Helem can even break powerful magic wards, but did suffer immense damage that rendered her separate from the Prince for a time (harmful, considering Prince feels weak without her and couldn’t use any of the power she gifted him). Still, she and the other Daughters of Time came back to aid him, allowing him to regain all of his powers and standing right beside him as he faced Ahihud. Even as the Sisters returned to the Ethereal World, Helem would always be with the Prince, ever-thankful for saving her family. In combat, Helem can use a few of the Prince’s powers herself without his interaction, but the Sisters in general grant his many temporal abilities present in the game.
Zahra
Finally, from the Wii port of The Forgotten Sands, the Prince picked up a sassy genie from a marketplace that led him to the Kingdom of Izdahar. Flying around as a golden sprite, she goes inside her lamp when not in use, but always speaks to Prince when the need arises. Aside from game abilities, she wields powerful magic herself; granting the Prince sight beyond mortal men, opening magical seals, or inhabiting his body to push him past his limits in a golden anime power-up. She also has an interesting method of giving Prince new powers, by having him kiss Statues she possesses. Must be based on Midna in that regard. After saving the Prince at the end of the game, she faded, nonetheless forever leaving her mark on her Prince.
Feats
Ezio
Overall
- Dubbed the most famous and notorious Assassin of all the Brotherhood by the Templars
- Avenged his father and brother’s deaths
- Passed on Altaïr’s legacy and guarded the Pieces of Eden
- Fulfilled his role as the Prophet to aid Desmond centuries later
- Became the Grandmaster of the Italian Brotherhood and mentored Shao Jun
- Forged a new family and saved them while an old man
- Defeated the Borgias,
- Legendary charisma (the Mona Lisa smiles because of him)
- Top tier Aura Farmer
Power
- Shattered pots with sword strikes
- Stabbed through skulls
- Can easily snap the necks of armored guards
- Can lift horse carriages off the ground (that also carry Leonardo’s machines)
- Helped kick a large bomb/rock towards some soldiers
- Shoved large stone blocks even in his older years
- Pulled a statue down to crush multiple soldiers
- Defeated a Staff/Apple of Eden amped Rodrigo Borgia in a fist fight
- Bombs can:
Speed
- Blitzed and killed multiple soldiers before they could react
- Escaped from several arrows being shot at him
- Can evade arrows from large crossbows while gliding
- Dodged a massive arrow being shot at him
- Outran flaming arrows
- Escaped being shot by an arrow
- Somersaulted and evaded gunfire multiple times
- Evades cannonballs and gunfire from point-blank
Durability
- Virtually unharmed after jumping several stories
- Recovered from being shot and falling off a building, although he passed out after the fight
- Literally jumps off the side of a mountain
- His armor can tank cannonball attacks
- Cannonballs can destroy his own tank, which can survive volleys from enemy tanks (1.69 Tons of TNT)
The Prince
Overall
- Saved Farah’s Kingdom twice, Izdahar, Malik’s Kingdom, and the entire world from the Sands of Time
- Scaled the Tower of Dawn without the Dagger of Time
- Endured several journeys against armies of monsters in under a day
- Escaped the Dahaka for 7 years
- Passed three trials of the Goddesses
- Freed the Sisters of Time and saved his own family from the Fire-Spirit Ahihud
- (Movie) Saved his family and kingdom from Nizam’s treachery
- Defeated the Vizier, Dahaka, Kaileena, Sorceress, and Ratash
- Inspired Assassin’s Creed
- Top tier Aura Farmer
Power
- Pulverized objects like barrels, tables or a bench with sword strikes
- Strong enough to slice people in half or decapitate them with a weapon throw
- Shoved this large statue and has dragged massive stone pillars/pedestals, even ones larger than he is
- Pushed massive stone blocks larger than he is
- Can shatter boulders just as tall as him with one sword swing, and do so repeatedly
- Damages a massive grunt and kills it
- With his stronger weapons can destroy large walls and large wooden doors in a single attack (0.25 Tons of TNT)
- Broke free from the Ghoul’s hand trying to crush him several times, and damaged the monster as well as killed him
- Repeatedly stabbed the heart of the Sorceress’ Monster
- Attacked and damaged Ratash’s Medallion with his Sword, managing to kill his final form
- His Dagger of Time is the only weapon on Earth that can pierce the Hourglass of Time (See Before the Verdict)
Speed
- Jumped out of the way of a falling boulder before it crushed him
- Can evade and move in tandem with mechanically launched spears
- Ducks under arrows shot at him
- Swift enough to evade arrows multiple times, casually move his head to dodge one, or cut them out of the air
- Can blitz several soldiers at once
- Dodged various mechanical arrows, even point-blank (Mach 4.77)
- Dodged fireballs from Ahihud
- Can dodge blasts from Ratash that somewhat resemble electricity
- Stated to either move at “lightning fast speeds”/”lightspeed” while speeding himself up with Ravages of Time (See Before the Verdict)
Durability
- Spiked Beasts can blow up walls and shatter this large stone block
- Took spikes hitting him with enough force to shatter a stone block larger than he is
- Can take strikes from enemies that smash through massive stone walls
- Struck by charge attack from giant Gorilla enemies Ratash created
- Directly slammed by the Ghoul and walked it off
- Fell through several support beams after taking a hit from the Dahaka
- Took a sand wave that shattered a whole bridge
- Withstood an explosion of sand that spread shockwaves around the Island of Time
- Endured numerous blows from the Sorceress
- Tanked Ratash destroying the roof they are fighting on (3.36 Tons of TNT)
- Prince survives the fall after, which is in a cutscene. This occurs even if you try to move to a barrier, so surface area wouldn’t affect the feat
Scaling
Ezio
Ezio is one of the most deadly figures in his world, and for good reason. Most Assassins are all related in some way to the Isu as hybrids, which explains their abilities and superhuman physique. Due to his being their lineage, Ezio can directly compare to others like him, upscale more modern protagonists with diluted aspects of this nature, and no doubt contend with some of the most esoteric powers there are.
Assassin Brotherhood
As perhaps the most legendary Assassin according to the Templars (and to most of us, being honest), Ezio should certainly compare to the many Assassins throughout time that do battle against evil. Whether they precede him or come after him, Ezio’s status speaks for itself, as does his potential in battle even compared to these legendary warriors.
Altaïr Ibn-LaʼAhad:
- Destroys barrels in one sword slash
- Kicked wooden support beams in half
- Has pushed and dragged stone columns just as tall as he is, as well as metal crates
- Kicked a flaming carriage several dozen feet
- Can tank catapult shots directly striking him (210.6 Megajoules)
- Similar catapults can also destroy castle walls (0.25 Tons of TNT)
- Has shrugged off bombs which can collapse massive stone structures elsewhere (0.25 Tons of TNT)
- Kept up with horses on foot
- Dodged and moved in tandem with crossbow arrows
- As an older man, Altaïr just barely aim-dodged arrows from a large distance away
- His wife Maria (who he has bested before in combat) reportedly drew her sword “as swiftly as a lightning bolt” (Hyperbole but jeez)
Shao Jun:
- Implied easily able to survive jumping off a cliff
- Although weaker, could walk off blows from Qiu Ju, a man who could crack stone pillars with his strikes
- Aim-dodged gunfire
- Dodges a point-blank shot from a flint pistol (Mach 4.96)
The Kenways (Edward and Connor):
- Edward has killed mercenaries that could survive a large gunpowder explosion (1.03 Tons of TNT), can survive beams that vaporized multiple people (0.22 Tons of TNT), dodged bullets (Mach 0.63), and matched other Assassins who could deflect Musket fire (Mach 0.78 - 1.55)
- An ally of his also dodged a point-blank bullet from up-close
- Connor has easily picked up and knocked out men, shattered barrels with his strikes, can wrestle bears, outran horses, and survive blasts from cannons or explosive barrels (0.98 - 2.36 Tons of TNT)
- The cannons and bombs in question can also destroy large building/stone chunks (0.25 Tons of TNT each)
Arno:
- Dodged electricity, as well as tanked blasts from it (395 Kilojoules and 23.24 - 29.44 m/s, see Before the Verdict)
The Frye Twins (Jacob and Evie):
- Jacob can push fully loaded carriages by himself and both can dodge bullets (Mach 4.56 - 4.92)
Bayek:
- Can shoot arrows that harm giant snakes, the likes of which easily smash through rock or through giant pillars
- Dodged arrows (his wife Aya also swatted away one herself) (Mach 4.98)
Kassandra/Alexios:
- Dives likely over a hundred feet into a lake unharmed multiple times
- Kassandra was rammed through a stone floor/ceiling and walked it off (77.6 Megajoules)
- Defeated the Minotaur, who can smash through pillars (0.17 Tons of TNT)
- Can dodge blasts from Eden artifacts, which somewhat resemble light (Inapplicable, see Before the Verdict)
- Her Staff was part of various Pieces of Eden that sunk Atlantis (See Scaling and Before the Verdict)
Eivor:
- With Missile Reversal, Eivor can catch arrows right before they strike (Mach 6.15)
Naoe and Yasuke:
- Naoe can slice opponents and make several more slashes while their blood splatter looks stone-still
- Yasuke bashed through a barred stone door and shattered it to pieces
Esu Hybrids/Other Assassins
For all the Assassins, past and present, who didn’t get much spotlight. Whether they be from comic or manga, several other Assassins across the series have their own impressive feats that we can reliably scale Ezio to.
Miscellaneous Assassins:
- Kick through a wood/stone wall
- Walked off getting shot in the arm with an arrow and falling a story or two
- Appeared to briefly evade bullets before getting tagged right after (this happens more often than you’d think)
- Survived jumping or falling multiple stories with no injuries whatsoever
- Charlotte jumped out of a 30 story window and survived, albeit with 3 broken ribs
- Other members can block arrow shots with a sword
- Giovanni Borgia dodged a thrown knife
- Giovanni Auditore (Ezio’s own father) could keep up with warriors who dodged his own thrown knives
- Multiple characters can aim-dodge or evade gunfire (actual in-tandem dodge questionable)
Arbaaz Mir:
- Evaded Puckle Gun fire while running around a building (not exactly dodging, but impressive nonetheless)
- Dodged point-blank gunfire repeatedly (Mach 4.99)
Nikolai Orelov:
- Pulled a metal service trolley towards him
- Pulled the boat he was in across the water via rope
- Survived a deadly train crash
- Briefly evaded gunfire aim but was tagged soon after
- Dodged Mosin-Nagant shots (Mach 4.99)
- Survived the Tsungka Incident (10-20 Megatons of TNT, debatable, See Before the Verdict)
Pieces of Eden (Debatable)
As the core macguffins of Assassin’s Creed, many of the Assassins have come across these trinkets from the first era; technological works of art with extraordinary power. Ezio himself has fought numerous foes wielding these pieces such as Apples, and obviously wields one for himself. Given that, as well as several other Assassins doing similar, we can likely compare them to these tools… somewhat. More information about them will be given Before the Verdict.
Apples of Eden:
- An Apple caused an explosion in a building
- Created a crater when landing, which it did unharmed
- Claimed responsible for splitting the Red Sea (Inapplicable, see Before the Verdict)
- Multiple Pieces of Isu technology were responsible for sinking Atlantis (4.32 Megatons of TNT, debatable, see Before the Verdict)
Sword of Eden:
Staff of Eden (Various):
- Destroying a Staff of Eden created the Tunguska Event (10-20 Megatons of TNT, debatable, See Before the Verdict)
Koh-I-Noor (the strongest one):
- Koh-I-Noor when used made large energy constructs and collapsed a building, which some others survived
- Created a large explosion energy beam as Juno manifested through a host, causing a massive crater
The Prince
The Prince has faced many foes across Persia, from monsters to mages to demons sent across time to kill him. Nonetheless, every foe sent to kill him has failed, and he can certainly compare to or exceed most every fiend he has come into contact with.
Mages and Monsters
Across his games, The Prince has defeated pretty much every user of dark magic or deadly blade that has come after him, like in Warrior Within or The Two Thrones. None have stopped him, nor can they stop him, so his outmatching their feats makes plenty of sense.
Various Monsters:
- An assassin boss he can damage survived a massive stone pillar shattered against his body
- Sledgehammer enemies can crack the bridge they are on in one strike, and the Prince can tank slams from that same enemy type as well as parry their strikes
- A Monster waking up opened a chasm in the floor that the Prince fell through
- The Ghoul is a giant who can smash through walls and severely crater floors, or smash stone floors
- Upon his defeat, the Griffon broke apart this large stone platform
- The Master devastated Babylon and would conquer the world if not stopped… but the Prince killed him anyway
- He, along with the other bosses, had stolen Razia’s Magic. The more time passes, the better the Guardians can harness her magic, making each one stronger than the last, and the Master much stronger than the Ghoul
The Vizier:
- Conjured a small sandstorm around the throne room
- Cut a guy in half
Kaileena:
- Holds a piece of the timeline and Sands of Time within her (See Before the Verdict)
- Can counter Prince’s Ravages of Time technique (See Before the Verdict)
The Sorceress:
- Summoned massive tendrils to destroy the remainder of the building
- Created winds that tore the top off of a building, resemble a storm cloud, and quickly sank the entire city in sand (36.2 Megatons of TNT, see Before the Verdict)
- Is empowered by and wields the Haoma; magical plants that spread all over Izdahar (The Prince’s Sword at game’s end also directly defeated both, and was used in the first place to seal their powers)
- These plants grow to massive sizes, puppet a several dozen feet tall colossus, extend severely at several points throughout buildings or widespread areas, including stretching to the very edge of the kingdom (get calc from Raptor)
- By game’s end, they spread over the entire kingdom in all directions, akin to the above example
Ahihud:
- Is stated to be the mightiest of the fire spirits
- Smashed through part of a building
- Bashed through massive stone walls
- Collapsed multiple pillars
- Kidnapped all the various Sisters of Time, enslaving them and weaponizing their magic
- With their magic, he siphoned Elixir (energy source of the game) from the Castle Grounds, the Sanctuary of the Palace (ripe with the stuff) and even the entire land to transform himself into a god. When he finishes, he would be omnipotent and the entire world would be left at his mercy (See Before the Verdict)
- The Sisters are the Daughters of one particular god who “created time” (4D, Inapplicable, see Before the Verdict)
Ratash
This hulked out monstrosity is one of the most powerful foes the Prince has fought, where he had to save his brother Malik’s entire kingdom from his wrath. The Prince could harm and match his earlier forms, do so once more to other ones, and even defeat him when he possessed his brother Malik while growing to the size of a building. Despite his immense wrath, he was no match for the Prince of Persia.
- Ratash directly creates and empowers the minions and bosses Prince fights throughout the game; therefore greatly upscaling them and their capabilities for reference
- Average enemies can fire explosions
- An Elephant Tusk grunt collapsed an entire building, rammed a pillar down to smash through a bridge, and bashed through a massive stone gate
- A Gorilla-esque monster Prince killed collapsed a stone balcony while dying
- A massive soldier larger than all others before, mirroring Ratash’s own first form that Prince can harm and kill
- Can stomp shockwaves and tear up massive walls with his blasts
- Ratash landing on buildings shakes the area, with Prince feeling it from a distance away
- During the chase sequences, Ratash launches energy balls that wreck floors, bridges, and various other parts of buildings in partial or complete degrees (1.97 Tons of TNT for a lesser example)
- In Malik’s body, he smashed through a massive wall and shattered a large bridge before returning to his old form
- Returning to his original form through Malik, Ratash unleashed massive energy blasts that cracked the top of the building he was fighting Prince on, and later destroyed all of it (3.36 Tons of TNT)
- His final form is massive enough to stand alongside a tower and destroy it by walking through it, smashed through a solid stone tower, and yell a building back into rubble
- Ratash is implied to bring in a Sandstorm (not in his final form); later amplifying it to bury several buildings in sand, destroy them, and was repeatedly implied able to destroy Malik’s entire kingdom (36.2 Megatons of TNT, see Before the Verdict)
Sands of Time (Debatable)
The central piece behind most of Prince’s adventures, these ethereal and esoteric forces control time itself, and have similarly impressive feats of that nature. Whether or not the Prince can actually scale to them, since they are a divine weapon from the gods of his world, is a debatable facet, so we’ll just list them here and discuss later on if that can be the case.
- Sands of Time were capable of creating this sandstorm in the clouds over the Tower of Dawn upon being unleashed by the Dagger
- In the 2008 movie, the Sands of Time were created as a weapon to destroy all of humanity by the gods, which the visual guide repeatedly states
Weaknesses
Ezio
Despite Ezio’s skill, at the end of the day he is still a mortal man. His arrogance can let others catch him off-guard even when he is winning, nearly ensuring his death. Most of his weapons can be stolen or broken, which was exactly what happened to his Hidden Blades in his older years. Should he take too much damage from a fall or accumulated stab wounds, even his resiliences will fall short. Not to mention, Ezio and Assassin resistances can only amount to general tolerance for so long, like how current day Assassins were knocked out by drugs. Oh yeah also, modern Assassin’s Creed games.
The Prince
Just like Ezio, the Prince is quite powerful but not unstoppable. He can die to some… honestly pathetic things that wouldn’t even kill regular humans like falling too hard, and has been outsmarted by craftier foes before. More powerful opponents can get the jump on him if he’s not careful, and his injuries can accumulate without the Sands of Time protecting him. He’s certainly not defenseless mind you, but it is worth noting. Oh yeah also, what on earth is taking that freaking reboot so long?
Before The Verdict
Game Canon
This is a minor selection for non-canon or other types of canon aspects for both series. For Ezio, It mainly pertains to media like the Assassin’s Creed: Awakening manga, which directly contradicts the original story of Black Flag and thereby makes anything present in it inapplicable (or Prima guides, due to most of them being written by those not officially on the series and such). Mainly, the protagonist is a Japanese descendant of Edward Kenway, while the character we play as in the actual game is stationed in France. Pretty self-explanatory, on top of the story being different from the original in character deaths, information reveals, fights and interactions, and more. Pretty cut-and-dry. For what that excludes, it gave the following:
- A random Assassin survived a fiery shipwreck
- Edward dodged a point blank bullet from a short distance away
- Edward’s Eagle Vision let him see an almost X-Ray of his opponent down to beating heart, and he said he felt like he could see through everything.
- Funny “Pirate of the Carribean” thing
- Japanese branch of Abstergo
- Eagle Vision gave another X-Ray vision that allowed him to counter a foe much more skilled than he was
- Also allowed him to tell Kidd was a woman from body shape when he saw her. Kidd said it allowed him to follow the movements of others and a huge influx of data appeared. Only true Assassins possess the Eagle Sight, and once mastered one can source a target from a great distance and hit with incredible accuracy.
Among further miscellaneous examples, Assassin’s Creed II: Discovery was removed from the canon due to the Assassin’s Creed movie, which was confirmed by Aymar Azaiza during an Ask Me Anything. That negates numerous Mach speed arrow dodges Ezio has, annoyingly enough.
As for the Prince, this would cover things like miscellaneous ports, since The Forgotten Sands was adapted to several different consoles with very different stories. You’d think this axes all the ones that don’t adhere to the original canon, but they actually distinctly take place elsewhere in the story; simply using the name for their own adventures.
DS: This game is actually likely the final game in the timeline. After the events of the original (which the game references, along with having costumes from all of Prince’s other games), the Prince has to face a new monster with Razia, who has returned for this purpose while returning lost memories of his about their last adventure together. Facing this new threat and aiming to save “his beloved” (referring to Farah, who he reunited with at the end of his main trilogy), Razia was laid to rest, and the game outright portrays itself in the future past the other games without contradicting anything.
PSP: This game takes place in the past, where the Prince meets various Goddesses of Time to take down an Ifrit monster that was threatening his family. We don’t know when exactly this took place, but the plot is mostly self-contained and doesn’t contradict anything about Malik or Ratash, making this the same case as the DS Port.
Wii: This game is similar to the PSP title, as a self-contained story involving other gods and monsters where the Prince wishes to prove himself while breaking away from his father. He references the Sands of Time, making this one after the original, and providing a valid reason for his actions of searching for a Princess (likely being heartbroken after Farah).
Besides this, we didn’t look at any other games under the Prince of Persia namesake, such as the original series or the 2008 reboot. We also excluded graphic novels and recent stories like Rogue or The Lost Crown, which do not feature the Prince we are analyzing. One final note would be the inclusion of Java games for both; phone game ports of these series in sprite format with simplified and/or modified stories. The adaptation of The Forgotten Sands heavily alters the plot of the original game it was based on, while Assassin’s Creed 2’s Java game had Rodrigo bust out lightning among many more Eden powers the original did not. Still, they mostly keep to the plot of the original in the games, with Prince’s own games being based on scrapped plots for the original games. So these examples for both will only be taken with a grain of salt as long as they are supported by the core source material, with anything too out of the ordinary being much more scrutinized.
High-End Assassin Arguments
Given the grounded nature of Assassin's Creed, you'd understandably be skeptical of some potential feats and arguments we found during this blog. We'll discuss their validity, what can be argued, and what is a no-go, then sum all this up at the end.
Pieces of Eden
Being the macguffins many of the final bosses across the series use, it should be a peculiar question of if the Assassins truly scale to Pieces of Eden. Let’s start. For some consistency, multiple mainline Assassins have also physically tackled Pieces of Eden, as well as had antifeats in that regard. Starting off, let’s discuss Ezio’s own encounter with the Pieces of Eden
Altaïr Ibn-LaʼAhad fights and defeats a large number of Al Mualim's projections until he finally bests Al Mualim himself. He later forges his armor with knowledge from his Apple of Eden, which then allowed Ezio to barely take any damage from his fight with Rodrigo. Being made with that knowledge would give Ezio some resistance to the Apple as opposed to outright taking blasts. Next, Arno Victor Dorian could withstand multiple blasts from a Sword of Eden, which can be used to harm and kill other Isu as weapons of mass destruction meant to end wars. His lover Elise also manages to damage the Sword of Eden. However, the fight prior was always Arno playing hide-and-seek to wear Germain down, where going in view let him be tagged immediately by damaging attacks. Even narratively, the fight went on until Elise damaged the Sword, which resulted in an explosion that outright killed her.
Now, Jacob and Evie Frye can overwhelm Crawford Starrick when he’s amped by the Shroud of Eden, the same one later amping the Isu Juno, who was already powerful enough to swipe away Kassandra near the end of the events of the Fate of Atlantis DLC, and replicated some of her feats such as energy projection. This one is a fair example, albeit not as potent in Crawford’s hands as in Juno's being an actual Isu. Then, Eivor stalemates Kassandra after she had been the Keeper for a thousand years. This is a good example of scaling Assassins to each other, and offers good comparisons. Bayek of Siwa fights and beats Flavius, who makes even more usage of the Apple's power beyond just the projections, and later the Pharaoh projections in Thebes. In this fight, the Apple doesn’t really amplify Flavius, who mainly fights with illusions and other methods to stall Bayek. It’s a decent example due to his taking blows from clones, but not entirely as simple as Bayek overpowering the Apple.
Kassandra also fought and killed numerous different mythological creatures who were transformed by the Atlantis artifacts, of which the strongest was the Hekatonchires. That creature was stated to be a threat to everyone in Atlantis by its ruler and strongest Isu within it, Poseidon. That does lead credence to Artifacts having the capability to kill Isu, but it should be noted that Kassandra’s Staff is what these adventures are all about, and she had to power up both it and herself as she progressed. Kassandra herself has fought Isu like Hades, but she is an odd example of comparison given all the boons she had access to compared to other Assassins like Ezio. More recently in the timeline, Charlotte de la Cruz killed the resurrected and empowered Juno via Hidden Blade, which itself is very odd. The device she wielded, the Koh-I-Noor, is the strongest Piece of Eden, and Juno’s rebirth enabled her to easily intercept/restrain Charlotte prior as well as her allies. So, she jobbed to the power of the artifact, but killed Juno physically anyway… with a regular blade? Odd.
Assassins contending with Isu is possible, due to the fact that people like Ezio and Desmond are direct descendants of Adam and each other, but all the times it happens leaves it curious if Ezio truly compares. This is especially true when noting that he only wields an Apple of Eden, not exactly a Staff designed for combat. Even still, Pieces of Eden have been destroyed in smaller events than the peak of the series, such as one being destroyed in an explosion at Denver. There are various examples showing Assassins do scale to Pieces of Eden, but also examples going against it as well. Assassins have died from grenades before, including one occasion where an Assassin named Julia died in an explosion that did no damage to an Apple at all. Other Assassins have been threatened by mortars, and there is actually a direct mention of a 0.25 Kiloton bomb blast (250 Tons of TNT) that was the in-canon cause for Charlotte’s death. The Pieces often having these absurd showings that result in the deaths of Assassins or are unharmed by things of that nature paints an odd picture of them being these absurdly advanced devices that should logically be above such humans, with examples going for and against this.
Splitting the Red Sea
Relating to the Illusions that the Apple creates, there is the matter of it being claimed to split the Red Sea for the event famously known across the world; where God split it in order to lead his chosen people away from the Egyptians. Seems solid, right? Well, not really, in that we are told explicitly that in Assassin’s Creed, the Staff created an illusion instead of actually parting it. Oddly, the narrative still implies that the actual story of Moses and the Jews leaving Egypt to Mt. Sinai is still true, meaning there has to be *some* sort of reconciliation between the staff not literally splitting the Red Sea and casting an illusion that made it look like such an event occurred. It is possible that the statement of it being an illusion is false, given its stated by someone centuries after the fact, or it could be a case of energy projection allowing people to walk over the Red Sea or illusory powers being used to make others believe Moses and the Israelites crossed the Red Sea. However, the actual event being an illusion makes more sense overall, particularly due to the strength and powers needed to do something like that. Parting the Red Sea like that would require 22.5 Exajoules of energy, which translates to nearly 5.4 Gigatons of TNT. Even the other feats more attributable and arguable to a Piece of Eden that we have discussed earlier (Atlantis and Tunguska) are leagues below that power output, and it would thus be a large outlier. No other Piece in the series has readily displayed that capability, and Apples are consistently used for illusions rather than feats of power anyway. Unless the series goes back and proves this wrong (which it probably won’t) this argument is unquantifiable and inapplicable to Pieces of Eden.
Sinking Atlantis
In Assassin’s Creed: Odyssey, Atlantis is sunk by multiple Pieces of Eden. So, could this be scaled to Isu Hybrids and thus Ezio?
Specifically, what “destroyed” Atlantis was a storm and aqueducts that flooded the city over time, with the Isu technology being so advanced that all this did was sink it underwater for nobody else to find (the city was already underground for reference, hence why it was such a secret). This took place over an undefined area of time, due to Kassandra and Poseidon having a conversation while this happened with no major advancement. So, the main thing that can be calculated and thus potentially given to Pieces of Eden would be the storm over Atlantis, since the ducts below were just releasing water into the city and not causing a tidal wave or something. Atlantis’ size in game is never given, but it is frequently called a city, so we’ll assume something like New York City for sake of the calculation. That gets about 4 Megatons of TNT, but does this scale even so?
The main argument would be that multiple pieces of Eden caused this. Those items in question were Kassandra’s Staff, the Prize of Cereberos, and the Prize of the Hekatonchires. When all were united on specific technology, a storm formed over the city and the aqueducts released their water; flooding it as a result. How it actually did this is peculiar, because the devices were used to transmute others in the game when you gained them, which is how they turned into the various monsters like the Minotaur. Kassandra’s Staff is powerful and could potentially do something like that as an ability, with it in the wrong hands being able to “destroy everything” (clear hyperbole but still). Even as far as “creating it,” the flood from the ducts is mere technology, and the portrayal was more in line with simple technology, making it more akin to a key rather than a power source.
We have no idea how the storm was created due to the items not having those powers, and comparing it to the ducts could likely make it more in line with a key anyway. Kassandra describes it as “the power to destroy a city,” but it wasn’t destruction so much as just flooding it, so that is a bit odd. Whatever the case, as a high-end, we’ll discuss it nonetheless. Actually scaling people to it is weird? Kassandra slew a monster that carried one of these artifacts and could kill all of the Isu present like Poseidon and Juno. The issue is that since 3 objects created this specifically instead of just any artifact, this seems more in line with the “key” notion that it just unlocked the events instead of directly fueled it. This event, along with the following nuclear example, is also pretty far removed from other power showings in the series, so inconsistency, verse mechanics, context of the feat, and the like make actually comparing to it quite debatable, probably only usable as a high-end argument for Eden Pieces specifically.
The Tunguska Event
Ohhh boy, where do we start with this one? As “grounded” as Assassin’s Creed as a franchise started from, it has since gone a bit bananas in having its protagonists fight with mummies in projected afterlives, straight up fighting and killing the “mysterious” Isu as enemy fodder for DLC, and protagonists just being Isu. Beyond that, the feat we’ll be focusing on here is… very much up there to say the least. To keep a long story short, on May 14, 1908, the Russian Assassin branch planned to steal a Staff of Eden, the Imperial Sceptre, from a Templar facility. After, Nikola Tesla would activate his “Teleforce Weapon” all the way from America and proceed to remotely annihilate the facility. This is the AC universe’s version of the Tunguska Event, in which one Assassin, Nikolai Orelov, survives, while the Staff was destroyed in the explosion. For the record, he isn’t just caught some distance away from the explosion, no, he’s straight up at the epicenter and tanks it. How is this the case? Let’s see.
While not explicitly stated, it’s heavily implied that because he had made contact with the Staff of Eden during the explosion, and that it shielded him from most of the blast, leaving him “bleached and broken” but still alive and well enough to continue being an Assassin (+ get his own AC: Chronicles game). Not to mention, individual shards of this Staff that survived were still functional by themselves and were behind the superhuman powers of supposed mystics like Rasputin. Your natural thought process would be “outlier?” in which it’s complicated both for and against it. There are at least two other major instances where Pieces of Eden are capable of replicating this kind of power. The first of which we see in Assassin’s Creed: Origins, where Bayek battles the Pharaoh projections from an Apple of Eden that can create whole environments to explore through and, in the case of Tutankhamun, killing its pharaoh puts them "to rest" and closes the projected space. These spaces, while repeatedly referred to as visions by Bayek, are “real” as Bayek can collect loot and even weaponry from these realms that he can keep permanently. Lore-wise, they are all closed at the end of the Curse of the Pharaohs DLC after Bayek puts the individual pharaohs to rest and when he kills the person misusing the Apple of Eden.
How can that be exactly? Doesn’t the Apple just create illusions or basic projections? Well as revealed in Assassin’s Creed 3, the Apples can project real objects when drawing upon the minds of others. For instance, gathering a few hundred people would allow someone with an Apple to create an actual tree. Pull together the minds of the entire world population and the Isu were certain they could have made a barrier to protect Earth from the Great Catastrophe, a massive solar flare that burned the entire planet. So it stands to reason that after Isidora, Curse of the Pharaohs’ main villain, activated the Apple and performed her ritual, one that was specifically carried out by the line of Pharaohs in possession of the Apple to project godly power, that this ability for the Apple to project things into reality went into effect and created the different Duat pocket dimensions we see in the DLC. It’s even stated outright in the DLC that Isidora planned to recreate the afterlife of Ma'at with the Apple and the ritual and seeing shortly after she needed others to worship and submit to the Apple for it to happen, pretty much confirming the Apple being amped here. More straightforward displays/arguments of this power lie in Assassin’s Creed Odyssey, where the Staff of Hermes has its own independent city level scaling. When its power is combined with two Artifacts of Olympos, it has the power to sink the Isu city of Atlantis beneath the seas (see the section after this for more clarification).
So where does this scale back to Ezio? Well as mentioned earlier he was able to defeat Rodrigo Borgia with just his bare fists and Altair’s armor in spite of the former being amped and protected by the Staff and Apples of Eden. There are also Ezio's Apple projections which are durable enough to take several hits from Staff amped Rodrigo, parry his attacks, and draw blood from him. While obviously he isn’t 1-shotting Rodrigo’s defenses or breaking the Pieces of Eden, it shouldn’t be unreasonable that damaging anyone amped/protected by a similar Staff of Eden should relatively downscale (emphasis on not fully scaling to the Tunguska event) from the 10 to 20 Megaton yield of the Tunguska event. This is still complicated though, because it’s important to note that only Nikolai survived the event. All his other Assassin allies there were destroyed, and the event in question was specifically noted to amplify the Staff’s power beyond what it could normally do. Even in that context, this explosion outright broke the Staff, which we never see happen to any other Artifact in this way. So, this end is a bit murky due to the narrative and how only the Staff of Eden in canon enabled Nikolai to survive, naturally implying he’d die if it wasn’t there. Perhaps it is something to do with being on the “higher-end” of Isu-Hybrids? Who knows.
Lightning and Light-Timing
Among the various examples of dodging arrows and bullets, there are a few arguments of the Assassins dodging faster things, like lightning or even light. Starting with the former, this comes from Arno and his dodging apparent electricity from a Staff of Eden, which at a glance could work. Arno appears to evade it in a cutscene, and even in gameplay you are able to get frame for frame in-tandem movement with Arno for evasion. Is it lightning? That’s iffy and likely untrue. The arguments for it being lightning would be that it is described as a bolt in the novel of the game, and a memory vision after you fight Germain of Elise’s death shows it as the sound and effect of a lightning strike. Against it, it is never actually called lightning or even electricity, just energy in the novel, and the novel actually directly counters this by saying the attack strikes with “the velocity of a cannonball.” One could try and say this is hyperbole of a sort that would downplay it being lightning speed, but Arno also states right after that, it did the same level of damage a cannonball did.
This sort of speed for the projectile actually makes sense. Bullet dodging is pretty difficult for Assassins in most media besides the games, with only top tiers like Edward Kenway or the many other protagonists able to do so. These pretty consistently nail around Mach 5, so straight up dodging lightning would be a regular old outlier with no other comparable example as support. It having the speed of a cannonball is actually more in line with regular electricity, which itself varies when shot in the air but can get around Mach 1.6 under the right conditions (when 19th century cannonballs were usually Mach 1.3). Some degree of supersonic speed would provide a hard projectile to dodge, like bullets, and the cannonball velocity statement is both insanely blunt in both presentation as well as support with the damage of a cannonball statement moments after. Now, Arno can “dodge it” in the prior cutscene, which gets a shockingly low 23.24 - 29.44 m/s. This is the case not only because of the projectile’s much lower speed than actual lightning, but because it was pretty much an aim-dodge. Even in the game, the electricity reaches you pretty much instantly as the point of the fight; where Germain is a force you must evade and wear down rather than outmuscle or duel like so. As final support, Assassin’s Creed Valhalla has Havi (a Norse Isu-type character) use lightning skills in combat, where he literally calls down lightning. The lightning actually comes down in a single frame, making in-tandem movement impossible and placing the speed of lightning instant to even the stronger characters in the series.
As for light timing, this one is much easier to debunk. Kassandra dodged energy blasts from Isu-Technology, which could be argued like light on presentation… if the game didn’t directly go against such notions. In Odyssey’s base game and DLC, Kassandra has to unravel light-based puzzles that your average puzzle game deals with, like Prince of Persia funnily enough, where you drag mirrors around to reflect light and power up certain surfaces. These projectiles are VERY consistently dubbed light beams by various characters, noted as specifically being focused on reflective mirrors, are focused into a crystal structure, used for plant growth like regular sunlight, somewhat compared to light from the sun, and so on. They are even directly namedropped as having enhanced photons, and it can’t get much more blatant than that. For context, both devices Kassandra encounters across her Odyssey (heh) are the same in function, and distinctly noted as similar to boot. Similar to Valhalla’s lightning however, the laser beams are all frame 1, with no in-tandem movement or dodging opportunities to speak of for her. Lasers are clearly much faster than Kassandra, and the Staff blasts aren’t even called lasers nor exhibit properties of them, so they likely wouldn't be Lightspeed. Lasers exist elsewhere in the series, but none are dodged, and energy beam walls in various temples lack substantial in-tandem dodges to suggest anything else due to how they are dispersed.
Conclusion
So, a lot to go over, but let’s clear this up if you just want to skip to the end.
Assassins scaling to Pieces of Eden - This is very mixed given the kinds of things that have happened in the series. Assassins have died to things that don’t damage Pieces of Eden at all, or required immensely powerful artifacts to kill Isu. They have still triumphed over Pieces of Eden in the hands of others though, with numerous examples going to and against this notion. For the max power in the series, narratively, only Pieces of Eden would scale.
Splitting the Red Sea - Yeah this one didn’t happen lol. It’s an illusion by the Apple and despite something similar to how it actually happened being implied, there’s not enough to substantiate things here.
Sinking Atlantis - Various Pieces of Eden caused the flooding of Atlantis, where the only thing that can be calculated is a storm. It’s not revealed how this happened, and more so falls in line with a key sort of unlock rather than just spawning a storm. Regardless, it will be used as a high-end due to other facets surrounding it.
Tunguska Event - This event destroyed a Staff of Eden and nearly killed Nikolai while eviscerating his allies. The only explanation is that it protected him, and even still he almost died from the blast. Narratively, this is the maximum output for singular Pieces of Eden, and even then this is still debatable due to how Assassin’s Creed as a series is. Similar to Atlantis, it will be used as a high-end.
Lightning and Light-Timing - Arno’s encounter with the electricity from Germain has him aim-dodge and be pretty much incapable of countering them in gameplay (they reach him basically instantly and the entire point of the boss is to avoid his powers while sneak-attacking him). Even still, the electricity is never stated to be lightning with little implying it could be, where the novel describes it as hitting with the speed and impact of a cannonball (consistent with IRL airborne electricity values actually). Kassandra dodging Eden blasts have them not being stated nor implied as light. Numerous missions in the game involving light are all also consistently frame-1 to her.
Conclusion: Ezio’s speed is unchanged, but gains high-end arguments of 4 to 20 Megatons of TNT.
High-End Prince Arguments
Like Assassin’s Creed and thus Ezio, the Prince has several arguments and feats to be discussed in both strength and speed, so we’ll be doing so all at once for the best possible coverage.
Ratash’s Storm
As the final boss of The Forgotten Sands, Ratash delivers the most epic bossfight in the series bar none, and displays some pretty impressive power while he’s at it. He brings in a Sandstorm and subsequently draws power from it, with the aftermath of this Sandstorm destroying buildings or burying them in Sand. So, just how strong is it? Let’s check.
Starting, one of the biggest indicators of the power we’re dealing with comes from both manual and game super early. The former directly mentions the magic army caused the storm in the beginning of the game, and how the Prince must stop them before “sand covers everything."
Ratash was a lord among the Ifrit and created the army with his Djinn magic, so that’s kind of a big deal just looking at it. Similarly, Razia stated that the more sand the warriors touch, the more soldiers it creates. If not stopped, it would soon cover the entire world. More than that, Razia, who is assuredly the greatest expert on Ratash’s power given she helped seal him originally and frequently tells us about his powers, repeatedly implies or states that Malik’s entire Kingdom is threatened by him. She states that there is no hope for the Kingdom if his seal isn’t restored, that it would all be gone if not stopped, and most bluntly that Ratash was directly going to destroy the Kingdom if not stopped. So, narratively, Ratash is very clearly a threat to the entire kingdom, which is a good starting line considering the game has both him and the Prince get far stronger until they meet this threshold.
As shown by Malik, killing the Sand Soldiers draws power to the Medallions and makes one stronger. This is established pretty frequently, with Prince gaining similar might through Djinn powers that manifest in his game upgrades. In response, Ratash created stronger soldiers as more and more time passed, to the point where the Prince could take on behemoths strongly resembling Ratash’s first form and kill them in only a few strikes with the Sword of Solomon. It instantly kills all normal enemies, and was what Prince needed to truly attack Ratash. So, Prince obviously got a lot stronger during the game, with even earlier stages of Ratash showcasing feats in the tons of TNT like the chase scenes. Combined with Ratash narratively being a threat to the Kingdom and even beyond, and all that’s left is to analyze the storm itself. The Prince states he has never seen a storm like this, with Razia stating herself she has only seen one (likely referring to her past with Ratash). So, clearly this Sandstorm is a cut above all others.
We see it come in like others throughout the game, as well as affect the city, dwarf and outright wreck buildings on repeat, and even launch various parts of buildings around in the Sandstorm. For reference, the deadliest Sandstorm in human history came nowhere close to that kind of damage, so it being far deadlier than anything in real life is pretty blatantly supported. Now, the question then becomes how deadly it is. Given Ratash’s statements, we think it’s likely he was going to bury the city in Sand. We see even a short timeframe of this bury buildings, with the aftermath of this fight with him doing so to several more while wrecking them. The manual leads credence to this implication, and it’s the most logical kind given what a Sandstorm is. Of note, this is mostly easy to calculate, as Sandstorms are functionally a lot different than storms, where you can calculate creating clouds. IRL Sandstorms are actually just sand and wind, which would require KE to achieve something similar. Assuming the sheer wind and sand is enough to outright wreck the city would likely just earn another value on its own, and Ratash’s narrative power as well as other notions discussed earlier should prove he gets around this level anyway even if one didn’t use KE or disagree with burying the city. Also, support for this comes from the Wii port of Forgotten Sands, which we’ll discuss… right now actually.
Sands and Sorceresses
Ironically, Wii’s port of The Forgotten Sands shares a similar storm feat the Prince benefits from. This one’s actually much more simple, in that the Sorceress he fights just directly makes a Sandstorm. These winds tear off the top of the building the Prince starts in, resemble a storm cloud, and once they go haywire after her defeat, they go on to sink the entire city. This isn’t hyperbole either, as Zahra bluntly states soon “all will be lost.” We see these Sands covering and sinking the series across only a minute or so while Prince runs to escape the city, with his doing so noting that Izdahar was sunk in only a short time. This effectively functions the same way as Ratash’s calculation, where an entire kingdom is buried in Sand in a short time. We actually see this happening in real time, so a high speed like Ratash’s similarly makes sense even without comparison to other storms. More impressively to note, the Prince defeated the Sorceress with aid from the Djinn Zahra, while his other ally Razia is a Djinn of the Marid; the greatest of the Djinn. In other words, Ratash and the Prince would be operating at greater power levels than this sort of power.
As support, there’s a similar matter from the Ohma, a magical vine that literally ensnares the Kingdom. Now, it’s not exactly elaborated on where this came from, but we do know that it was sealed by the sword Prince upgraded throughout the game, and he killed its main form at the end of the game (along with the Sorceress, kind of a package deal). These vines grow pretty big throughout the game (puppeting a colossus, extending past buildings numerous times, destroying a building, etc), and even to the very edge of the kingdom clearly visible at a distance
At the game's end, they literally spread throughout the kingdom and into the distance, visible at multiple points during it all. Given Prince kills the Ohma and Sorceress, it’s safe to say he’d scale to this, and even outscale it by the time of allying with Razia.
Elixir and 4D Prince of Persia I’M SORRY WHAT?!-
Yeah… this happened. Let’s go bit by bit. Before the age of man, gods and demons lived in the infinite void. They wondered if there was something more to be done, until Helem’s father set it upon himself to change the cosmos, and sacrificed himself to create a new order by causing a fissure from ramming into the Earth. This was the dawn of time, and the Daughters of Time were born from the cataclysm, each an embodiment of the new temporal order. Some of her father’s essence remained, making the place where he fell sacred, and the Divine Elixir was what remained of him. Now, he is referred to as one who “created time,” that much is true. The issue is that there’s really no way to scale Prince to it, or to prove it was even related to power. We never saw how he created time in the first place, and his death doing so only creating a small fissure would be a pretty blatant outlier, on top of the fact that this killed him in the first place. So, no context, outlier, and lack of ways to scale Prince even then leaves this dead in the water.
Another piece to discuss would be Elixir. This energy source of the game is what allows Helem to empower the Prince and upgrade him as the game goes on, with descriptions confirming the pair are drawing power from Elixir. Contrasting, Ahihud steals Elixir to transform himself into a god, and he did so to pretty nutty lengths. He siphoned Elixir from the Castle Grounds, the Sanctuary of the Palace, and apparently the entire land to indeed transform himself into a god. When he would finish, he would be omnipotent and the entire world would be left at his mercy. Now, he didn’t get to that level per se, but he did get close, and the Prince still kicked his teeth in. This is mostly an example of Prince being able to contend with the gods of his world, and could potentially get something like city from the notion that he drained it from the entire land. Having likely taken a short time, this is literally stealing the life-force of the land, and we see doing so causes objects to fall apart. So, a pretty believable argument of threatening a Kingdom and potentially more (we don’t know how far “the land” extends).
The Sands of Time
As the most powerful weapon in the series, you may be curious on if the Prince can scale. Starting off, the prologue comic to the movie, Before the Sandstorm, expressly stated that the Hourglass was so durable no ordinary blade could break it. His Dagger of Time is the only weapon on Earth that can pierce the Hourglass of Time and he has shown to do so in both the intro and ending parts of the Sands of Time. There’s also the matter of Kaileena, who is her own can of worms. He withstood an explosion of sand that spread shockwaves around the island of time from Kaileena’s death, which is similar to how Shahdee exploded in the earlier parts of the game and caused parts of the environment to break after Prince killed her. Additionally, Kaileena is originally where the Sands of Time came from when the gods imparted her with a piece of the timeline.
After unlocking Kaileena’s power and turning himself immortal, the Vizier gains all sorts of magical abilities with the sands of time as Zurvan. One of these is the abilities to modify his minions with the powers of the Sands of Time themselves and even create life by fusing parts of the environment together. Which come in the form of bosses and Prince defeats many of them throughout the game:
- Prince fights Klompa, one of the Vizier’s squads empowered by the sands. Throughout the fight the Prince has to maneuver around the area to ascend to his heights and stab him multiple times with a Speed Kill, he blinds both of his eyes twice. This gives the Prince the opportunity to bring him down by attacking his feet multiple times(even causing him to stagger), and then Prince proceeds to kill him by shanking him more than a brit.
- Prince fights Mahasti, one of the Vizier’s generals that was mutated by the sands themselves. She generally jumps around the area to avoid Prince and Prince has to catch up to her by using Eye of the Storm before she jumps. He also takes a kick from her during this section and he transforms into the Dark Prince. By the end of the battle, she tells Prince that he has hours at most. He absorbs her sand after killing her.
- Prince fights with the twins in a circular arena filled with fire. He uses his wits to lure the axe wielding twin into foolishly attacking the prince by attacking his sword wielding brother. A strategy that gives the prince enough time to attack him as his axe is stuck. There’s also this speed kill where Prince maneuvers around the attacks of both, twice. Prince kills one of them, but he’s too tired to fight the other one, so Farah saves him at the last second.
- Takes a sand blast from the Vizier, repeatedly injures him while transformed and beats him in their final clash. With all of his Sand Soldiers disappearing, implying he was maintaining all of them with their power.
So, what works? Well, arguing the Dagger at this level potentially could be usable, since it is one of the most powerful weapons ever and the one object that can pierce the Sandglass (which holds back the Sands of Time). Kaileena is also incredibly powerful due to it, and the Prince fought both her and Vizier with her powers. At the same time, narratively it may be a bit odd to scale him to the literal apocalypse based on a small part of the Sands in his Dagger. Regardless, there are arguments for and against it, so we’ll leave it as debatable.
Lightning and Light-Timing; Part 2
Ah shit, here we go again. The Prince has his own shenanigans with these attacks, and his own various experiences with them. Electric attacks and light beams are present in his series, though they are usually frame 1. Key word being usually. In Battles of the Prince of Persia, several characters can dodge lightning from King Sharaman, which includes the Prince. Now, normally this would be prone to various stipulations about lightning but… he just flat out summons it from cloud-to-ground. The lightning strikes occur during stormy weather and its clear that’s what he’s doing, with the strikes in question taking multiple frames to come down, on top of the system literally being a dodge. Next, let’s move to the lightspeed argument.
In short, this one actually comes from the Prince’s own moveset. His Ravages of Time technique is stated in manuals to move him at Lightning-fast speeds or even Lightspeed, which is kind of hard to go against. You may wonder how Prince could scale to this without the move, but there’s someone who actually blocks the move; Kaileena. She counters the Ravages of Time whenever the Prince uses it in gameplay, forcing you to fight and keep up with her without using the power, and you still defeat her. In fact, such is literally fated, as the game’s entire plot is focused around Kaileena knowing she is destined to be killed by the Prince. Also, she sees the Timeline ahead of Prince to literally see his next move before he makes it, but he still beats her in an incredibly blatant fashion. She actively gets more angry, proclaiming she can see the future but not see his attacks coming, and proclaiming such is “impossible.”
This could seem like an odd jump, but it’s important to remember the Prince accesses this speed in the move itself through the Sands of Time. Kaileena is powered by and severely related to the Sands of Time, and visibly one of the strongest if not the strongest enemies in the series. Someone at her level commanding a similar level of the Sands isn’t that unfounded, and again, she counters this move in gameplay, but the Prince can still keep up with her and beat her regardless. Even so, it may come across as odd arguing he scales to the move that blitzes all enemies. There are also light beams elsewhere in the series that are frame 1, and one could easily just say “outlier” due to lack of good speed feats elsewhere. Because of that, we’ll call this level debatable, and whatever you think about it is up to you.
Conclusion
Ratash’s Storm: This one is solid and scales to the Prince, and makes sense narratively.
Sorceress Sandstorm: Same case as Ratash.
4D Prince of Persia: Shot in the foot by context and thus inapplicable.
Sands of Time: Debatable both for and against scaling Prince to it.
Lightning and Light-Timing: This one is kind of blunt. Only real arguments against it are outlier.
So, closing, the Prince’s best tools would scale to 36 Megatons of TNT’s worth in power, and he himself could be argued to be as fast as lightning or even lightspeed.
Verdict
Like before, I have written and included a script for your liking. I highly recommend reading, as I am proud of the direction and what I could put into it. Here it is (read it, pwetty pwease?).
This verdict (along with likely my other blogs from here on out) will be following the recent Death Battle style of specific categories, like stats, powers, skill, counters, trump cards, etc. Let me know how you like it, and what you prefer!
Strength
Starting off strong (heh) is one of the core tenants of any fight: who can hit harder? Both Ezio and the Prince are obviously superhuman and pretty reliant on physical combat through both melee and weapons, so whoever is better-off in how far he can go would take this category.
Looking over their feats and scaling, it shouldn't come as much of a surprise that the Prince largely outstrips Ezio in a straight-up clash. Don't get it wrong, Assassins are visibly superhuman and have plenty of impressive feats in that vein; Ezio being no exception. Just for some examples, he can shatter pots, kick large bombs, and lug stone/statues just as big as him. Other Assassins like Altaïr can destroy barrels and kick down wood support beams, as well as take catapults and large explosions directly impacting him. Things like breaking through walls or busting through floors occur from Assassins and superhuman monsters that Kassandra fights, but the real meat and potatoes come from the Kenways. Edward has killed mercenaries that have survived explosions worth 1 ton of TNT, and Connor has survived blasts about the same kind. This is pretty consistent with Assassins across the series, who have survived attacks at 0.25 tons of TNT or even greater. For example, Ezio’s best armor can survive strikes from cannonballs, with these blasts being able to destroy his own Tank (notable, given this vehicle can survive strikes from others like it clocking in at nearly 1.7 tons of TNT). Very impressive, sure, but the Prince is… built different, to be frank.
Covering mere showings of strength, Ezio can shatter vases and barrels, but the Prince can shatter boulders just as large as he is with one strike. Ezio can move statues and objects as big as he is, but the Prince can do the same to objects bigger and wider than him, like solid stone blocks. Assassins can break walls or floors, like the Minotaur that Kassandra beat? Prince fights and can parry attacks from or tank being struck outright by random sledgehammer schmucks that break entire bridges in half with a single strike. It doesn’t really get better from there, like the various enemies from The Forgotten Sands who destroy parts of buildings or collapse them outright that the Prince could kill in only a few strikes as he got stronger. Speaking of, let’s talk about the main villain of the game, Ratash. This big bastich is ridiculously powerful, and regularly destroys parts of buildings with even singular blasts. In fact, his first form before he gets massively more powerful has launched energy blasts nearly 2 tons of TNT worth in power. Being blunt, this is double the strongest calculation Ezio can normally access from fellow assassins, slightly stronger than his other best calculation period, and again, this is Ratash’s first form. A later form of his while possessing Malik destroyed a rooftop at 3.36 tons of TNT, which is also nearly double the highest high-ends of Ezio’s tons of TNT feats. Furthering that, The Prince then beat Ratash’s endgame form, which is literally hundreds of feet tall and leagues stronger than his former states. The Prince takes strength.
Skill
Still, strength isn’t everything, and an equally valid point with warriors is the skill they bring to the battlefield. This one is actually more complex than you’d expect, and no easy battle on either side. Both of them started their adventures at around the same age in being a young man with prior combat and athleticism experience under their super-skilled parents (Assassin Giovanni and warrior king Sharaman), and are fairly intelligent fighters who usually outwit their foes with raw cunning. Still, Ezio obviously did this for much longer by the end of his story. He spent decades as an Assassin, and had more obvious formal training thanks to his Uncle Mario. The Assassins as an organization also gave Ezio a wider berth of knowledge and skill to learn due to, y’know, being a literal secret society based on killing others as quickly and quietly as possible.
Still, the Prince isn’t exactly outclassed, at least not as much as you’d expect. While he hasn’t adventured for as long as Ezio or been formerly trained as well in a quantitative sense (he has been trained by Darius so this is debatable), he’s still got ridiculous things going for him qualitatively. Remember, he escaped the immortal Dahaka for seven years straight, fought in numerous wars against soldiers from various countries, and frequently took on entire armies of magic foes in only a day or two (Sands of Time and The Forgotten Sands for example). He’s fought far more esoteric foes than Ezio ever has that have used similar powers like the Vizier or Kaileena, and adapted to foes just as skilled before. Actually, the live-action movie had him fight both his warrior brother and Hasassins (Persia’s secret warrior brotherhood of covert killers, hmmm…) though more skilled members of the latter could outdo him in close combat.
Ultimately, both are ridiculously skilled, but due to his greater experience against human foes and superior training, we feel Ezio takes skill overall.
Speed
With strength and skill determined and an edge for both, let’s move on to speed. Even a speed gap as small as two times over could rapidly switch up the predetermined advantages. Both are, once again, superhuman in several angles here. They can take on numerous foes at once, square off with the best mortals in their worlds, and dodge all manner of projectiles (fireballs, explosions, arrows, etc). Ezio and other Assassins can dodge bullets from near or flatout point-blank range, usually landing about Mach 5… very consistently actually. The Prince may not have dodged bullets, but his arrow dodges are nothing to scoff at. Evading mechanical arrows at point-blank range like he has actually landed Mach 4.77, which is pretty much the same number Ezio gets, albeit a bit slower. Granted, Ezio also likely scales to Eivor, who has pulled off arrow dodges at Mach 6, but even that is still not much faster than the Prince (only about 0.3 times faster if you’re curious). That also doesn’t take into account the various stat upgrades the Prince acquires over his journeys, let alone speed boosting moves like the air Dash.
You might also be curious, what about higher speed arguments? Ezio’s own for lightning and laser-timing are pretty fraudulent by our findings, but even if they were usable, the Prince has similar arguments in better format. Both himself and soldiers can dodge direct cloud-to-ground lightning, and he himself can be argued to approach lightspeed based on his duel with Kaileena (who can block his Lightspeed Ravages of Time technique). Still, these could be argued as outliers depending on your stance, but no matter their case, we decided to push them to the side for now to see your reactions. Given the nature of their more grounded and consistent feats as well as the minimal differences between them, we ultimately deem speed a tie.
Versatility
Lastly, there’s our most important category, and perhaps what these two are most known for. All the crazy tools they wield from the pages of history are what have helped them triumph over foes with all kinds of advantages over them. Swords, ranged weapons, and even super technology or magic! The right tools could flip things more in either fighter’s favor given their advantages, so let’s dive into the vast depths of their gear to find that out. All of their former edges and weaknesses could be mitigated should they have the right powers and hax, and this is where everything really starts to line up for our winner.
Both aren’t shy about the numerous tools they’re packing. They’ve got swords, axes, knives, heavier weaponry like maces, and so on, on top of being known to steal weapons from their enemies. Granted, Ezio has a wider array of these melee weapons to use usually, but it’s nothing the Prince hasn’t seen before. Both of them have armor and have fought enemies with these tools, bypassing them with their strikes or kicking away their shields. Their tools are generally of well craftsmanship, like how both have wielded steel blades at numerous points. So, “mortal” weaponry is about a tie, but that’s the main difference here: the Prince’s arsenal is anything but mortal.
Even looking at their more standard blades, there’s a pretty clear disparity. Ezio has the Hidden Blades, sure, which have pierced armor and are quite deadly in hand-to-hand combat, along with swords like Altaïr’s for much higher stats than his normal blades. However, the Prince has numerous blades he upgrades which are far stronger than his normal blades, which have also pierced armor in The Forgotten Sands. With Razia’s Sword, the Sword of Solomon, the Izdahar Sword, and the King’s Sword, the Prince has several tools on par with Altaïr’s if not greater. These endure upgrades with such power to literally one-shot enemies he struggled against earlier in The Forgotten Sands, and have various properties all on their own more versatile then Ezio’s Swords. That also doesn’t cover all the wacky weapons the Prince picked up, like Agas, which could drain Ezio’s life-force with every successful attack. Heck, he has a Teddy Bear to heal himself with all strikes, or the Rayman Glove to knock Ezio down in one strike. Even if Ezio tried to steal some of his weapons, Razia’s Sword is enchanted so that nobody can wield it with him, and the Prince could easily force him back with the sheer strength or ranged energy attacks of the Swords he wields in PSP’s The Forgotten Sands.
Speaking of, when it comes to ranged options, the Prince also has him beat. Ezio has tools like knives, crossbows, and the Hidden Gun, but the Prince also holds items like daggers along with the sheer range of his magical spells like Whirlwind from both mainline and Wii and main The Forgotten Sands, which can launch Ezio around the room for disorienting attacks at will. Prince’s other ranged attacks like that energy ball sword aren’t really reliant on aiming, making the Hidden Guns effects on a foe as agile as the Prince mostly moot. As for healing methods, Ezio has a limited amount of medicine, but as we mentioned, the Teddy Bear and Agas weapons heal Prince just from hitting Ezio with no cap, making them far more useful when both are taking chunks out of each other. Taking a hit is just as important as healing to be fair, but Ezio’s own armor is put against a foe with far stronger weaponry that has beat armored foes before, along with powers to fully block numerous strikes from foes just as strong as he is, like the Stone Armor with Ratash.
Next, let’s cover status effects and their legitimate hax in their greatest weapons. Ezio has poison that, upon being administered, makes a target go berserk and die in a short time. The Datura Bomb especially is a colorless bomb that’s fatal and disorienting within seconds and has a relatively wide range. There’s bombs to stun you (get other effects later), as well as the Dagger of Brutus and Sword of Vlas Tepes (which diminish morale and scare people). His Eagle Vision is a sharpened sense of telepathic perception that lets Ezio track others from afar, as well as slightly predict the movements of others and scan a multi-building environment under the right circumstances. Finally, there’s the game-changer; the Apple of Eden. It mind controls whoever Ezio wants for several purposes, like disguises and illusions, altering emotions to pacify foes, making clones to fight others, or forcing people to feel intense pain. Its corrupting touch that drives others insane can stagger and stun people to slow them down or even force them to simply not move, and even instantly kill people through a charge up attack. The caveat is that this leaves Ezio vulnerable for a time before and after doing so, as well as sapping his strength whenever he does so. It also has an absurd range, albeit on only select applications.
All of this is ridiculously impressive against most fighters, but just not enough to turn the tide of time against the Prince. Firstly, scaring Prince like that with those Storms in the first place is debatable, given he can literally fight demons the size of skyscrapers that fight using Storms. Regardless, status effects or the like are all in the Prince’s favor thanks to those dag-nab RPGs. The Prince has access to various cards through Battles of Prince of Persia, which lend absolutely crazy effects when looked at in a VS lens. Firstly, they both buff him and debuff Ezio (sometimes at the same time) in several areas like strength, speed, or defense, which already decrease the gap between warriors where a deadly blow matters, while ensuring his defenses don’t hold up as well. Altering the field of stats not only makes physically taking on Ezio easier given his greater strength and tying speed, but that’s not all the Prince can affect.
While it may seem unimportant, he can directly effect and massively boost his morale by 90%, which is a direct counter to the Apple of Eden pacifying him into no longer fighting. Furthering this, Dispel and other Cards like Cleanse/Battle-Tested Veterans/Purifying the Land remove all negative status effects from the game’s spells, which includes debuffs on speed as well as attacks that operate by, quote, “robbing one’s will” to freeze them in place. That list also encompasses demoralization and stun attacks, and all of this is a pretty notable facet due to them countering the vast majority of potential powers from the Apple of Eden. Countering spells that slow him down or freeze him in place ensures Prince still ties in speed, and he could both buff himself or debuff Ezio to keep it that way if things got tricky. Being able to keep his willpower going strong negates the demoralization even further, and again, the Prince has all of these same Cards for similar abilities on Ezio (demoralization, stat/speed debuffs, freezing him in place, etc) who himself would struggle against their attacks as other Assassins have in the past.
Now, the Eagle Vision could help in some other areas here, and certainly aids Ezio quite well. It lends more battlefield awareness and can easily counter Prince’s stealth, while also potentially helping him sneak up on the Prince either. It can also predict enemy movements to a degree, though Assassins including Ezio don’t really have legitimate precognition or anything. The issue is that the Prince also has eyesight beyond mortal men thanks to Razia, and he himself is more than skilled enough to counter Ezio’s stealth. You may perceive him as a literal stealth god, but his skill is not unbeatable, and Assassins have been found in the past by regular guards if they aren’t careful (which is kind of the whole point of their stealth system). His feats mostly fall in line with evading detection, but don’t exactly Batman stealth it past the Prince’s own senses and examples countering enemies attempting the same stealth kills while invisible no less. Such skill on its own merit counters potential invisibility through the Apple, but there’s still three big problems for the Prince; poison, mind control, and instantly killing him with the charge attack. These might seem impossible to stop for most men, and frankly they could defeat the Prince despite his advantages in some situations… if not for his absolutely busted time powers.
We’ve been talking around them for a while, but they counter a good chunk of Ezio’s tools all on their own. The ability to alter time in a match where speed is so close and where weapons matter so much is VERY notable, and the Prince has numerous methods to do this to absurd levels. For example, he could easily slow down or freeze time to make Ezio a statue in various fashions (Eye of the Storm, Power of Restrain) even aside from the Sand’s like Helem’s personalized Slow. Oppositely, he could speed himself up to make Ezio a statue once more with the Ravages of Time/Power of Haste; allowing him to move past all his defenses and deliver a decisive blow. Or, pulling from anime strategies, he could use Accelerate to make Ezio’s senses go haywire and force him into unintended errors that would leave him open.
Even aside from controlling time, the Prince’s magic and tools are just as deadly as the Apple and more so the further you look into. The Apple has crazy AOE, but so does the Prince with Whirlwind, Ice Blast, or the Cyclone of Fate. The Prince can also deal chip damage with Trail of Flame or his Cards, with the latter including tricks that harm Ezio with every move he makes. Zahra and Razia’s powers being able to fling Ezio around like a ragdoll are also useful, as dropping the Apple removes all the danger and shuts off effects they may be using per their user’s request. Even more deadly, Zahra can craft shields on Prince’s body to block potential poison infections, or just freeze him in sand with Paralysis to make defending totally impossible. That doesn’t necessarily stop something like death hax or mind control, but where the Prince really shines is sheer resilience and endurance.
Mentally, there’s no reason why the mind control would stop Prince for long. Razia’s Seal and Magic stopped Ratash’s Sands from controlling and corrupting his mind as they did Malik, with such effects being quite similar to how the Apple affects people like Barnabas. Even after that, the Prince’s various encounters with the Sands of Time left him able to ward off mental attacks like the Dark Prince’s possession or the Sands themselves, which the purifying light of the King’s Sword furthered along. Paired together, the Prince would be more than able to fight off the Apple’s mental domination, as well as battle through illusion worlds like he did against the Dark Prince. Despite the poison and Death Hax still being problems if Prince is caught lacking, let’s return to endurance, and Prince’s ability to always ensure things go his way.
Thanks to the Sands of Time and Razia, the Prince can reverse time to undo mistakes even on death’s door. That is supremely useful for avoiding the poison, since it doesn’t actually kill him until 30-10 seconds, and would allow more than enough time to reverse such an error once he recognizes it. Even aside from that, what if he were to run dry, or what about the death hax? How would he avoid such? Well, it has its own caveats the Prince doesn’t. Not only does it take a charging period that leaves Ezio open, but he has to be in close-range to do that in the first place. Leaving yourself open against the guy who can paralyze and freeze you in time whenever he wants is not a good strategy to say the least, but this is also the case after he lands it due to the Apple draining his Life-Force. The Prince could certainly stop him before the Apple stops him, but even if it did, he still has a counter through his nonsensical immortality.
Due to Zahra’s granting him an immortal soul and Helem’s own Recalls, the Prince has several essential extra lives to throw away before Ezio can legitimately kill him. With six tries each, the Prince can easily just come right back into the fight should poison or death hax or any of Ezio’s other tricks do him him, and capitalize on the noted strain it places on Ezio. This also has done so while reversing time, depositing him in earlier sections of fights like a boulder chase (giving him the knowledge to end things before Ezio pulls out the Apple) or straight-up restart the entire fight like it has before and enable the Prince to get serious much faster. Even if Ezio were to spam all his hax just as fast, the result would stay the same. With so many ways to reverse mistakes and cut through Ezio’s offense while ignoring his defense, Ezio really just can’t keep up in the short or long run against Prince’s crazy powers.
Even in the sense of stamina and longevity, as well as more baser articles, the Prince has the right edges when the chips are down. The Sand Guard Gate Sword enables him to recharge lost Sand Tanks and keep using the Sands of Time at will, and he holds edges in physical areas entirely unrelated to their powers or weapons. Ezio is a superhuman fighter who can exert himself for insane periods of time and reach insane agility to scale massive objects, but both are standard fare for the Prince. He has fought entire armies for entire days and is certainly more agile given the greater parkour skills he has been shown to wield, on top of the aid and experience against magical objects he has. In fact, his various esoteric allies (Razia, Zahra, Helem) would be able to give aid in combat with their own advice and far greater experience, on top of potentially activate his powers for him should he ever be put on the backfoot.
Lastly, there’s also the matter of Ezio’s Apple simply outscaling the Prince in sheep attack potency given the crazy things Pieces of Eden have done. They can be argued as directly comparable to creating storms or nuclear devastation on the level of 20 megatons, which sounds like a game changer, right? Well, once again, magic beats technology, even as advanced as the Apple of Eden. Recall the Prince’s bouts with magic monsters like Ratash and the Sorceress, who could quickly bury an entire city in sand. Such power is nearly double the maximum output Ezio could hope to match with the Apple, and even then the Tunguska Event was a clear cap on the Staff; destroying it and still nearly killing the Assassin it protected. There’s no way it could hold up to the Prince’s sheer power in swords like Solomon or his Sands of Time, let alone other arguments for power, which are just easier to use when looking at both with equal levity. Ezio has a pretty notable arsenal, but ultimately, it just can’t outmatch or outlast the Prince’s mighty magic. The Prince takes Versatility.
Conclusion
Ezio
“When I was a young man, I had liberty but I did not see it. I had time, but I did not know it, and I had love, but I did not feel it. Many decades would pass before I understood the meaning in all three, and now, in the twilight of my life, this understanding has passed into containment. Love, liberty, and time, once so disposable, are the fuels that drive me forward, and love, most especially, mio caro. For you, our children, our brothers and sisters, and for the vast and wonderful world that gave us life, and keeps us guessing. Endless affection, Mia Sofia. Forever yours… Ezio Auditore.”
Advantages:
- Superior training and experience in numerical terms
- Counters Prince’s stealth with Eagle Vision and has better stealth himself…
- Has a few hax win-conditions
- The Apple of Eden is incredibly deadly
- Doesn’t have to deal with Prince’s game remake situation
- They call him Ezio, they’re never gonna get-him-o
Equal:
- Speed with most cases
Disadvantages:
- Weaker (both physically and with weapons)
- Less experienced against magical threats like the tools Prince wields
- …but the Prince can and has countered similar foes before
- Inferior arsenal overall, especially against time manipulation
- No real counter to the Prince’s Recalls and Immortality
- Outmatched in stamina and longevity of both physicality and arsenal
- Modern Assassin’s Creed games (Okay, Shadows was cool)
The Prince
“I am the chosen one sent to stop you. I have sworn to defend my brother's kingdom. I will unleash my power! I control the Sands of Time. This is my destiny; to save this kingdom, to save this world! I am… the Prince of Persia!”
Advantages:
- Decently stronger (both physically and with his weapons)
- Surpasses in speed with higher-end arguments and the Sands of Time
- More versatile with superior and more combat-applicable hax
- Recalls and Immortality make killing him basically impossible for Ezio, as well as work around his own hax
- Resists Mind Control and thus one of the main abilities of the Apple
- Greater experience against magical foes and has better qualitative experience, while also being able to counter Ezio’s stealth
- Superior stamina and endurance; both physically and in arsenal
- Godsmack
Equal:
- Speed with most cases
Disadvantages:
- Debatably not as well-trained, and less experienced numerically
- Vulnerable to some of Ezio’s hax like poison or instant death
- Not as stealthy, and his own stealth is countered by Eagle Vision
- Somehow has a more screwed up life. By a mile.
Ultimately, there is a lot going on here, and Ezio certainly holds his own given his experience and monstrous arsenal. Against almost any other mortal in the Prince’s shoes, he’d fair quite well and certainly have a great chance at winning. However, the Prince is just too varied and hard to counter in all areas. His greater strength in both physicality and weapons ensures he has an easier time putting Ezio down, and his matching speed furthers that. Ezio’s arsenal may seem crazy, but the Prince matches or counters pretty much everything in it, including the potential for status effects. His own buffs/debuffs, paralysis attacks, will altering, and the like counter various abilities from the Apple of Eden, while his magic arsenal like shields and armor help stop the poison. He would resist the mind control of the Apple, and nothing it has can work around his Recalls or Immortality before he is put down himself, especially given the Prince’s advantages in sheer longevity (both in physical terms and in weaponry). Even against his skill in a physical clash, the Prince can counter his stealth and certainly outmatch him with greater stamina and agility, as well as beat back Ezio’s own recovery options with better healing and area control. Ezio simply ran out of Time, and was the auditor-e of his opponent’s true destiny.
The winner… is the Prince of Persia.
Final Tally
Ezio (0) -
The Prince (4) - Arot, Round 1 Fight, T0m, The Cardinal King
Closing Thoughts
Well, bout’ time, huh? Thanks for waiting so long for this mutual passion project from so small a cast, but with so much love put into it. Now then, let’s talk just a bit about why this matchup rocks and deserves to happen.
Connections
- Both are Ubisoft game protagonists who revolutionized 3D games in the 2000’s. They were renowned for their extensive environments to explore, acrobatic combat and exploration, and became flagship series for the company at the time (while Altaïr Ibn-La’ Ahad came first, Ezio was much more similar to the Prince and was mainly why the series ascended to its popularity; being the character to receive the most content due to the massive success of his games).
- Assassin’s Creed as a series came about from an idea for a Prince of Persia game, with the idea for it inspiring the games. The same team worked on the former’s games and used it to improve, with various artbooks, guides, and books about the history of the series noting the connection they have as original and successor.
- The Prince of Persia: The Forgotten Sands has Ezio as a playable costume for the Prince (came out around the same time as Ezio’s games).
- Both were carefree royals/nobility yet exceptional warriors/acrobats. They grew up without a care for their future or responsibility, running around as a child without a care. They were taken out of this lifestyle when their father was slain, forcing them into a role as a serious warrior who would work to avenge their father, uphold his legacy, and become who they were meant to be (Ezio becoming an Assassin and tracking down his father’s killers vs Prince going to stop the Sands of Time from killing anybody else. Ezio became an Assassin like his father, and the Prince became a heroic leader like his father. The Prince also learned skills of a ruler during the death of his brother Malik, furthering the notion of upholding legacy)
- In the Prince of Persia movie, Sharaman’s death was a political bid for dominance by a close friend/family member who betrayed him and subsequently caused the death of his siblings in an effort to remove their being a threat to plans for acquiring a mystical power (Just like how Ezio’s family was killed by Rodrigo Borgia’s machinations).
- Their journeys resolved in their growing up into more mature figures, as well as losing some but not all of their carefree attitudes. This came about from frequent deaths and horrible acts that their family suffered, many times as a result of their actions and failures (Ezio’s father/brothers died with his being unable to save them, and later his uncle Mario on top of other love interests were killed. The Prince had basically his entire family killed across the series, with Malik being because he didn’t work fast enough or trust him). Nevertheless, they had to push past these tragedies, and eventually found/saved one that they could spend the rest of their life with when they had grown (Ezio met Sofia Artor and managed to save her from his Assassin troubles, with him settling down with her. The Prince reconnected with Farah in The Two Thrones and told her of their history, with The Forgotten Sands DS port implying their relationship reformed itself while being the last game in the timeline).
- Both of their stories are centered around free will and breaking free of shackles imposed on them by others or themself, as well as breaking or fulfilling destiny in saving the world (Ezio didn’t kill Rodrigo because he demonstrated he wasn’t bound by law to slay a foe defeated; he has the power and freedom of will to transcend that notion. He also encountered his nature as the Prophet, and someone intrinsically linked to Desmond saving the world in the future. The Prince didn’t want to kill Kaileena despite her saying the timeline demanded it, denying destiny to save her. In the movie, he instead embraced destiny as one who would save the world).
- They fight as masters of parkour, wielders of legendary magical artifacts (Apple of Eden and Dagger of Time), and are often snarky in their youth while becoming wiser as they age. Their series’ are also heavily focused around the concept of time and how it changes things (Assassin’s Creed has people from the present live the lives of those in the past, breaching history across time to find meaning in both. Prince of Perisa has the Prince grow throughout his adventures in time, and shows how the ability to alter time changes others/as well as the consequences of such power).
So, yeah, the connections are pretty good. Swashbuckling Ubisoft protagonists in original vs successor who grew in their journeys while losing their families; growing from arrogant young men into fantastical heroes wielding massively powerful magic macguffins, on top of great personal things it adds. The dynamic is excellent due to how both can mirror and counter each other in swordplay, acrobatics, physical feats, magic, and more! As my script showed, you can perfectly incorporate their powers and gear against each other, like having the Prince use the Ravages of Time to bounce between Ezio’s clones or Ezio mind controlling Prince to lead into a Dark Prince kind of illusion world. Fighting a human opponent with the same mindset and magic they wield not only allows for grandiose showings, but smaller duels where all their gear is forgone and they fight with bare fists.
Even aside from that, they can duel in swords, leap around the area and each other’s attacks, switch weapons to combat each other, steal their opponent’s weapons for that purpose, and truly showcase why people love them. Speaking of, this match is essentially the original Cole vs Alex; popular and revolutionary figures in 3D games of the 2000’s in blunt comparisons with amazing potential that has yet to happen. Both these two are easily more relevant, and would make a potential episode do even better. It has to be 3D, obviously, and the track could go pretty hard with instruments in Persias rock with more Italian instruments/ambiances, along with us thinking lyrics would suit it very well in a callback to the days when Prince fought alongside Godsmack. There’s so much potential here, especially with how important these two are to the genre, so, I’d say it’s about time for this to happen. Massive thanks to everyone involved, and have a blessed day!
Next Time…
So, that’s my Wave 2 finale. I hope you liked it! Next up is my 3rd wave and “Round 3,” if you will. Like most Round 3’s, this has something in common that I’ll briefly talk about in the trailer and detail after the fact elsewhere. For now, get ready for the next blog, on a particularly beastly twilight, mwahahaha…